player_0 so, basically, balls don't count unless one explode them with combo, or am I missing something? Cuz in the post you linked Cowboy doesn't mention shockball hits in explanation, only primary fire and comboshot.

player_0 Your posts on the forum show what an arrogant and convoluted life form you are.

Ok, mr. tantrum, w/e you say. 👀

    Schizazoid Cuz in the post you linked Cowboy doesn't mention shockball hits in explanation, only primary fire and comboshot

    Well I was talking in the context of SmartCTF and the possible way to compute accuracy is to ignore shockball hits (to start coding from something tractable). I have already pushed the relevant SmartCTF code and snowguy may bring in when the time is right. The accuracy shown by UTStats is not known to me completely (snowguy can fill in maybe).

    Efficiency is unanimously same and given by Kills / (Kills + Deaths) .

      These IG guys always trying to look down on shockballs/combos. I can actually shoot you with primary but what would be the fun in that. Combos and Shockballs not counting is some IG NOOB Bullshit.

        the_cowboy ok, thanks for claryfication.
        So, comboshot will count as 1 hit, even if it kills or tag health of 2+ targets, right?
        Don't entirely understand why would one ignore shocball hits. To filter out spamming? Or there is some kind of difficulty in tracking that?
        Effeciency is explained in stat window on site, but nice of you to mention it, thanks.

        • jerc replied to this.

          Hohoho, put it this way "Rome wasn't built in a day"

          I am not making any decisions on what to count and what not to. Counting only primary fire is the basic thing I can do in code so I start with that as step 1, obviously. Next step, step 2, would be to count the alternate fires (shockballs and whatever) via code, a now, AFTER step 1, tractable additional complexity, and include that in statistics. I have completed first step 1. If snowguy puts the code in server, he will be adding minor code changes to achieve step 2.

          I don't make judgements. I just serve to community needs!

            the_cowboy I see, thanks for further clarification.

            jerc So, right now damaging somebody without killing by shockballs or combos won't count as hit? Technically, you hitted the target, even server's hit sound mutator aknowledge that by triggering at it.

            player_0 now, mr. "not at all arrogant", read what Cowboy kindly posted and try to read it "with comprehension". Basing on Cowboy statements here, we can come to conclusion that you linked "proof of concept" rather than actual implemented feature, Maybe Snowguy will clarify that for us when he'll got time to do so.

              Schizazoid
              I really have no idea where did you come from? You're confused yourself and you're trying to explain something to me. If thinking hurts you, you can stop. Mr. Cowboy wrote:

              Only primary fires are counted in the SuperShockFires counter. Primary fire hits and combo hits are registered in SuperShockHits. Then the accuracy is computed like so

              Accuracy = SuperShockHits / SuperShockFires

              And that's ok, but also wrote:

              I have already pushed the relevant SmartCTF code and snowguy may bring in when the time is right. The accuracy shown by UTStats is not known to me completely (snowguy can fill in maybe).

              This means that the code has not yet been deployed to the server. So it means that acc is still wrongly calculated. In conclusion - I will write you the second time: ACC DOESN'T MATTER ON THIS SERVER.

                player_0 acc is still wrongly calculated

                It's your speculation, since you didn't provide any data about what form of calculation is used right now by UTStats - so, if you don't have anything good to add, we can come to conclusion that we could use utstats data about accuracy, and that data (as far as we know it's not completely broken) isn't entirely useless or meaningless.
                You remind me of some silly ppl who tell "efficiency doesn't matter because we play ctf" - yeah, right, as if everybody is a flagrunner.

                You're awesome at this awesomeness so you've probably heard that overzealousness is worse than fascism and please try not to overload your brain. You confirmed me in what Russian accuracy is.

                  I think the accuracy conversation got a little muddled between smartCTF accuracy (not yet done) and UTStats accuracy. UTStats accuracy which is shown here on the website is the only accuracy we currently have to look at.

                  Looking at the UTStats code, this is what seems to happen:

                  There is a HitCount and a ShotCount for each player. Since the combogib weapon is an extension of the shockrifle it is treated as a shockrifle in the code.

                  • When a player fires a primary shot, their ShotCount gets incremented by 1.
                  • When a player fires a secondary shockball, their Shotcount gets incremented by 1.
                  • When a player hits a combo, their ShotCount is decremented by 1. (So the combo shot only counts as 1 shot fired)

                  Each time a shot damages a player. HitCount gets incremented by 1 for the player who dealt the damage. So yes, a shockball or combo that damages multiple players makes the HitCount, for the player doing the damage, increase by 1 for each damaged player.

                  For thoroughness here is the formula that calculates the accuracy given the HitCount and ShotCount variables mentioned above:
                  accuracy = HitCount/ShotCount * 100.0

                  Hopefully that clears things up. One thing to note, there doesn't seem to be an exception for the grapple - meaning grapple shots and hits are also counted in a player's overall accuracy. You can, however, see a player's combogib specific accuracy when looking at a player's career summary stats by looking at the Weapons Summary section. There you will find an accuracy listed for the combogib weapon.

                    player_0 so, trying to get what you saying and not elaborating thoroughly while explainig my point of view is overszealousness? Ok, mate.
                    Your childish bitching is uncalled for, just as your attempt on calling out me on my nationality (and that guy mentions fascism, lol).
                    So, after reading Snowguy's explanation (of course "with comprehension", kek) we could see that we both kinda right: yes, accuracy calculation is off because system counts grappling as a weapon too. But you can look up not only overall accuracy for shockgun on players page, but also accuracy of shockgun for specific match on match page if you scroll down to "weapon summary", or click on any player you interested in.
                    On that note lets cut it and walk our separate ways, don't embarass yourself any further.

                    snowguy grapple ganking is so funny I still laugh every time someone is like WTF.

                    jerc I also enjoy using combos to kill even if I could kill with primary.
                    A pleasure when you hit those far away combos.

                    7 days later

                    Just a follow up to the original topic of this thread. I wanted to get some extra data from this player but they haven't come back and I'm tired of having to constantly keep an eye out for them. The player has been banned.

                      Cowboys colored balls thing might prevent this by drawing attention to some guy detonating enemy shocks balls every other shot. I got a feeling though its the end of the line for this color hax.

                      5 days later

                      snowguy This is the dumbest decision you have made snowguy. Now snowflakes shall be offended

                      Banning someone cheating is a bad idea, the_clownboy strikes again.

                      and goober is just imitating because sense has not place in this Britt. You really senseless piece of crap.

                      Maybe Turing should ring a bell or you just dumb illiterate fuck.

                      You really are that mad that I got someone banned for cheating, and you can't because you don't know what you are talking about.