Maps on my lil' community for UT over on Livejournal that're part of a series (my tendency to make multiple edits of the same map) I give their own tag. Helps me keep up with which ones I've shared and which I haven't.
Due to this, I recently noticed...
https://unreal-games.livejournal.com/tag/gardenofdeath
...I hadn't shared this one, until today.
A stretch back medor introduced a bunch of monsters most nobody had ever seen before, and I tend to lump them all together as I learned about them all at once. Now, at their default settings they mostly have not a lot of health, lots of them don't have a corpse (when killed they simply disappear) setup, and some of them don't have very well defined textures.
![](https://ic.pics.livejournal.com/evilgrins/3189901/7203804/7203804_original.png)
Still, that doesn't mean they're not fun to fight in large numbers... even if many of them can be killed in 1 shot.
Made 2 edits of this map, one is standard weapons and the other has Xvehicles.
![](https://ic.pics.livejournal.com/evilgrins/3189901/7203424/7203424_original.png)
Though, admittedly, with XV this is a wholesale slaughter.
Even though most of what's on this map will be very easy to beat...
![](https://ic.pics.livejournal.com/evilgrins/3189901/7203079/7203079_original.png)
...it's still a long way to the end. If you play with bots, you can take periodic breaks to do other stuff.
Are you all caught up on your laundry?
Usual Suspects:
.u - /system
.uax - /sounds
.umx - /music
.unr - /maps
.utx - /textures
png - Pwetty!
Enjoy!
https://www.mediafire.com/file/rh61vj3frw9i6td/MH-XCOM-GardenOfDeath.zip
You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make this work!