i noticed i can tripple jump first in Amsterdam server but it seems to be on the main server also.
it was already there? or im just noticing it now?

Yes, the ND double jump mutator had the default value of maxJumps=3 which doesn't make a lot of sense but that is what everyone was used to so I left it. When setting up the other servers I wanted to make them feel as close as possible so, Amsterdam got triple jumping also.

    snowguy ah okay, i must be a bit dumb that i never noticed it before, playing this for a year already.
    also not sure about the jump after dodge, it stops after a certain amount i think? and jump after releasing grapple not sure how it all works precisely.

    • jerc replied to this.

      You can generally jump after grapple/dodge if you are not falling, as soon as you start falling towards the ground you can't double jump.

      You can land on the flag stand bit on w00t if you time your dodge + jumps well enough without needing to use grapple.

      Couldn't you always quad jump and and leave off the last jump? LoL I forgot can you dodge jump with the flag? I'm thinking no.

        Covid_A_Swab dodging will stop a jumping sequence dead. Like if you dodge into a jump pad don't jump on the landing you will be a sitting duck.

        jerc I forgot can you dodge jump with the flag? I'm thinking no.

        No, but you can dodge-jump before touching the flag during a grab and get some extra distance with it. It's also possible to do this with boots but it's much more difficult.

        You reminded me of the monster grapple grabs back on smoking server.

        a month later

        There is now some NewNet jumps you can set a10 jumps if you want.

        One is fnn
        MaxJumps=2 (Changing number of jumps, no more than 10)
        JumpHeight=1.200000
        bJumpWithFlag=True
        bJumpWithDodge=True (True - enable double jumps after dodge, False — disable jumps after dodge)
        bJumpWithBoots=True (True - double jump will be at the height of JumpBoots, False - double jump will be at the height JumpHeight)

        same for grapple you can set it

        HookSpeed=2700
        HookKillMode=1 (0 - be attracted by the grapple to the enemy and inflict constant damage,
        1 - damaging an enemy when firing a grapple, 2 - disable kill mode)
        Range=5000.000000
        FlySpeed=1.000000
        FFlySpeed=1.000000
        SpeedFactor=2.000000
        bFlagFly=False
        bFlagNoAttach=True
        bFlagTeamTravel=False
        bDropOnfire=True
        bNotifyKeyBind=True (True - send message for bind key for grapple)

        Here i have a 5 jumps with grapple unreal://82.65.210.149:6777

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