bustacell Edit: Maybe define a small radius rather than checking for notMoved ?? As some of the experts tend to move back and forth while doing their "job"
Sorry but that's nonsense. Whether someone spawnkills and stands still or does it more or less "cleverly" shouldn't matter.
In my experience, modifications (mutators) that restrict the player's ability to act from a certain point in time are generally harmful and spoil the fun of the game. (I'm thinking of a Face server with a camping mutator activated, and after a few seconds I got a warning that I'm not moving and will soon be kicked. In addition, the damage from the sniper was ever reduced. At first I thought about not connecting my shots until I found out the Sniper was "disarmed").
Now to think about reducing the damage of the weapon at some point (in time)... well no, I think that's a terrible thought.
I think one should not ignore the circumstances of which players are on the server and what their preferred way of playing is (and I explicitly include myself in that). I'll take LOU_Sasolle as an example, he just likes to sit near his own flag and defend it. But he also plays with an average ping of 200, and it's probably difficult for him to play as a "normal" attacker. I've also played with 200 ping, and ZeroPing or not, you simply have disadvantages against ping 50 players.
But to be clear, Sasolle doesn't do anything illegal or offensive, he just plays his style.
I think it's much worse that there are very good players (I won't name players on purpose) who don't do anything, i.e. camp somewhere in midfield or in the opposing base and kill them (pure deathmatch). And - to my great regret - you Snowguy are intentionally playing blind and deaf here. My idea of how an administrator takes care of his server is different. For me you are not an admin, but rather "just" the person who set up the server. Otherwise the server runs along and is no longer administered.
Back to the topic at hand, what about players who want to kill spawns until a teammate catches the flag and then cover them. If they still have reduced damage and don't support the FC effectively, that will increase the frustration (take this just as an example).