Just like to share my first playermodel i made with a custom Elon Musk head, i took alot of time to learn everything that is needed. Years, and some frustration to port it, its a real struggle to find the correct method that works and learn for such an old engine, there are maybe a hand full of people left that make stuff like player models, and only very few tutorials, someone made a skeletal version of UT99 male commando wich i like to use also for my Elon Musk project so o can port it to UT99. His name is NSQ on Discord and im very thankful of his work
This is Elon Musk for UT2004

I started by with a high poly model from sketchfab that i used as reference, i made a low poly version with the quad draw tool then exported it to milkshape where i imported an existing model with help of Umodel and attached the head, then exported it as .psk and import in UT2004 in an existing package because that seems to be the only way to apply the existing animation file .psa and then saved it in a new named package. Also had to make a texture and uv map that is just as time consuming as modeling of not more. Had some issues with naming everything correct and fixing but got help from people on Discord luckely. Overal spent maybe 14 full hours on it.