Hey snowguy, would be ok with installing XserverQuery on your servers? It's very useful to inform the current scores and others πŸ™‚ regards

Hey BearBeard, thanks for the suggestion. I originally did not use XServerQuery because I had some players who would always leave when losing then rejoin only to leave immediately again if they didn't get put on the winning team πŸ™ The extra team information that XServerQuery provided would have made this behavior less detectable.

Later, I made my own custom UdpServerQuery and am now reluctant to replace it. I have had it on my task list to add some of the features that XServerQuery provides and now that the majority of the players who would have used this info to game the system have been dealt with it shouldn't be a problem.

Which features would you prioritize when I get the time to add them?

well the most important thing for me is the score and the country flags. for us who use discord a lot, i like to query the server and watch the information about the current team score and the country flags of players.

wich reminds me, you should consider adding more slots for players. sometimes more than 18 players want to play and canΒ΄t because of the limit.
kind regards

    Damn I thought xserverquery was a search engine for pr0n😜

    Thanks, I will try to prioritize those features. It seems Higor tried to do a partial implementation of XServerQuery features at one time but it sounds like it didn't work for XBrowser
    https://ut99.org/viewtopic.php?f=34&t=3284&start=75#p121608

    I will look into this further but maybe it is an all or nothing sort of thing.

    BearBeard wich reminds me, you should consider adding more slots for players.

    I really wish I could add more slots to the server for those times when more than 18 are trying to play but unfortunately the CPU on that server, at the current tick rate, can't handle more players and/or spectators while still leaving some cycles available to other processes. To be specific, the CPU is generally running around 50% on a full server but depending on the map and number of spectators this can be as high as 70% CPU utilization with some spikes to 75% here and there.

      BearBeard
      Yeah, the only solution is to wait for the host to upgrade the CPUs on their servers (unlikely to be soon judging by the current availability of stuff in the world) or find a host with faster CPUs available and move the players there.

      The Combo Atlanta and Combo London 2 servers both have faster CPUs but with the increased tick rate required for FNN/newnet they seem to also be limited to around 18 max players πŸ™ The majority, understandably, prefer newnet to zeroping so it doesn't make much sense to run zeroping on the better servers.

      I don't know why i keep getting this intermittent lag spikes .....hard to play when they start hitting and it's usually in the afternoon. I never get them late at night=/

        drunken_fool
        Usually this will be an overloaded node on your route to the server, even more likely at peak times and when being far away from the server because your connection has to pass through more possibly overloaded nodes/hops. You can, if you want, try to find the problem node and sometimes an email to the tech contact there will get some resolution. If however you have a subpar ISP, like my own, they will just say the node is congested and not try or plan to ever do anything about it.

        Anyway, to attempt to locate the problem you will just want to use an mtr program. The free version of pingplotter will do or another program which doesn't try to get you to buy the paid for product is WinMTR: https://sourceforge.net/projects/winmtr/ WinMTR hasn't been updated in a long time so I'm not sure if it still works with the latest Windows OS.

          ESUOH
          Lower netspeed can help a little bit sometimes but keep in mind it can have the side effect of limiting your fps. netspeed/64 = fps so with a netspeed of 10000 it would limit you to 156.25 frames per second.

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