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Gameplay.ACTION_Crouch


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class ACTION_Crouch extends ScriptedAction;

function bool InitActionFor(ScriptedController C)
{
	C.Pawn.ShouldCrouch(true);
	return false;	
}

defaultproperties
{
	ActionString="crouch"
	bValidForTrigger=false
}

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Class file time: Thu 1/12/2005 14:13:54.000 - Creation time: Mon 5/5/2025 20:56:11.514 - Created with UnCodeX