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// ==================================================================== // (C) 2002, Epic Games // ==================================================================== class ProGUIController extends GUIController; event bool OpenMenu(string NewMenuName, optional string Param1, optional string Param2) { if (NewMenuName~="xinterface.ut2midgamemenu") NewMenuName="ProUI.ProMidGameMenu"; else if (NewMenuName ~= "xinterface.ut2mainmenu" ) NewMenuName="ProUI.ProMainMenu"; return Super.OpenMenu(NewMenuName, Param1, Param2); } defaultproperties { } |
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