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class TransPickup extends UTWeaponPickup notplaceable; defaultproperties { InventoryType=class'Translauncher' PickupMessage="You got the Translocator." PickupSound=Sound'PickupSounds.SniperRiflePickup' PickupForce="SniperRiflePickup" // jdf StaticMesh=StaticMesh'newweaponpickups.translocatorcenter' DrawType=DT_StaticMesh DrawScale=0.2 } |
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