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Botpack.UT_BigBloodHit


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//=============================================================================
// BigBloodHit.
//=============================================================================
class UT_BigBloodHit extends UT_BloodHit;

simulated function SpawnCloud()
{
	local Actor A;

	if ( Level.bDropDetail || !Level.bHighDetailMode )
		return;
	if ( bGreenBlood )
		A= spawn(class'UT_GreenBloodPuff');
	else
		A = spawn(class'UT_BigBloodPuff');
	A.RemoteRole = ROLE_None;
}

defaultproperties
{
}

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Class file time: Mon 5/5/2025 21:18:46.000 - Creation time: Mon 5/5/2025 21:23:26.191 - Created with UnCodeX