Same but different.
I could be wrong but I think London1 uses ZeroPing - (ZP) while London2 includes NewNet - (NN). Some people like the first, and the second - probably no one, so far.
latest anti cheat?
friendofafriend Hello, can we update the anti cheat? The DECK16 all weapons server uses 13b I think that's the latest version?
As far as I'm aware 13b is a testing version. I'm not in the testing group so I don't have access to it. As soon as there is a public release I will make sure to update to it.
friendofafriend I have a question too how come London 2 uses different tick rate ? I try to practice on it but it feels way different than london(to me it actually feels better). If possible clone london to london 2 server to keep it consistent?
player_0 was right, London 2 runs FragNewNet. Newnets require a minimum tickrate of 60. The main London combo server doesn't have a fast enough CPU for that tickrate without limiting the number of players. Also, not everyone prefers the feel of London 2. Mostly, there are complaints about the grapple not feeling smooth there. These are the main reasons why they are currently different. I expect at some future date the main London combo server will also be running newnet or we will all move to London 2.
It doesn't work. The deck 16 all weapon server is full of cheaters.
There are no reliable anti cheats out there.
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drunken_fool True, there are no dependable anticheats. ACE's security by obscurity is itself indicative of how bad the design really is. I don't get why anticheat development is not open. Certainly cheat dev is.
snowguy Why don't you run london #1 with FragNewNet if I may ask?
London #1 server's CPU is too slow for newnet tickrates. I would have to reduce players to a maximum of 12 to run at a 60+ tickrate and maybe also have to reduce the spectator slots . Already, there are players trying to join and can't when the server is full at 18 so I really don't want to reduce it any further. Additionally, not everyone is happy with FragNewNet currently.
What's a normal tickrate supposed to be?
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The game default tickrate is 20. If you use a newnet it needs a minimum of 60. Most players prefer newnet and if you have a fast single core speed on your server's cpu and not tons of players newnet at 100 tickrate will be a very nice experience.
Check this out and especially the screenshots comparing tickrates:
https://wiki.unrealadmin.org/Netspeed_Tutorial_(UT)
For my test server I usually set it to 60(normally it's just vanilia with relics), did mess around with 120 tick rate when I had a better pc as it was just me messing around with bots testing stuff for node utstats.
Also stop whining about ACE being closed source every 5 posts.
snowguy
Thanks for replying.
drunken_fool
besides the anti cheat the newest ace has better crosshair support
the_cowboy
why would you open source anti cheat? wouldnt the cheaters just have a better understanding of whats going on? maybe im not following but doesnt seem like a good idea
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friendofafriend Security of the system has nothing to do with closed source nature. If your abstractions are principled enough, you don't need to hide your implementations. I am not sure how versed you really are with coding, you can take example of linux, an open source software being used on servers of google and Microsoft and one of the chief reasons is that Linux is more secure.
You are doing a great disservice to the community if you hide your software implementation under the pretext of security because guess what, even uscripts are able to bypass ace make it a laughing stock personally.
Cowboy does make a good point the cheat anti-cheat communities do seem to have it backward. If I was the ACE of ACE I'd want the number 1 server in all of UTville showcasing my mad coding skills but then again SnowGuy probably doesn't wanna run test versions on his servers anyway.
How much would it cost to run a good 100 tick rate server for a year? Maybe we can all donate for a full year?
London 2 and Atlanta combogib are already at tickrate 80. I could put either one at 100 if a few players started playing there regularly and wanted it moved up. Yesterday, there were 3 or 4 players on London 2 while the main combo was full and stuck on niven-caos
What i meant was, to put london 1 on 100 TR and most modern Newnet while keeping the 18 players max
I'm pretty sure that lots of people (Myself included) wouldn't mind donating to get something like that
London 1 is the most populated server and it would be nice to play on a modern server settings with all these people
There is no way you are getting 18 players and 100 tick rate with newnet, look at the netstats(F6) on the zp server with 18 players, then look at how much higher it is on a 100 tick rate server with newnet with 5 players.
Pug servers with 100tr have 10 players max, the public server with 12 players couldn't handle newnet 100 tick rate, had to be put down to 65 or 85.
Ooper Pug servers with 100tr have 10 players max, the public server with 12 players couldn't handle newnet 100 tick rate, had to be put down to 65 or 85.
Hmm, just wondering if native C++ code can help in this area. I mean to scale 100 TR to 20+ players.
I am complete noob in this type of calculation and one way I can improve my knowledge is to actually make native newnet type of mod given that'd indeed be useful i.e better scalable.
Ooper It doesn't really have to be 100. 65 or 85 is also fine.
Anything is better than ZP and 20 TR
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The choices that are made are usually just compromises between the various hardware and software limitations with the hope that the result will be the best for the majority of players.
The London 1 host does not offer faster CPUs in their London data center. Redirecting all players to the London 2 server would be the solution to that but I don't want to do that until more players are happy with the set up there. Additionally, I actually prefer the hosting company that provides the server for London 1. Maybe before long that host will have newer CPUs on offer that the server can be moved to.
We shouldn't get held up on the idea of a 100 tick rate anyway. Newnet at 60/65 tick rate can still offer a very good game for lots of simultaneous players. I only moved the Atlanta and London 2 servers up to 80 TR because it made the grapple feel a little less jerky on the most updated newnet available. The recommendation for newnet at a 100 tick rate was specifically for X-Cell because he operates a server with a very fast single core speed CPU for friends and family, most likely always less than 10 players.
Increasing the tick rate on zeroping might not actually improve things anyway. There is a bug with zeroping that cause some unregistered hits from time to time and increasing the tick rate may actually exacerbate that issue. The improvements in the feeling between the London 1 and London 2 servers are more likely to be the differences between newnet and zeroping than they are between the different tick rates.
There are many other considerations in all of this but it would take a long time to detail every choice that is made. Ultimately, the plan is to always improve the experience for players and one day the main combo server (wherever it ends up being) will most likely run a newnet at a higher tickrate.
Edit: London 1 is ZP at 40 TR by the way