Thought I would share a config I've been playing around with for the D3D11(Vulkan package)
Nothing special just a "clean looking" config with 4xMSAA for less jagged edges, paired with High Skin Detail, Low World Textures, Dynamic Lighting: Off, Decals: Off, Gore: Ultra Low.
This is also paired with the HD player skins I posted on this forum, the MSAA x4 improves aliasing on the player skins when they are at a distance.
[D3D11Drv.D3D11RenderDevice]
LODBias=0.000000
GammaOffset=1.100000
UsePrecache=False
UseVSync=False
UseLightmapAtlas=True
DetailTextures=False
DescFlags=0
Description=
HighDetailActors=True
Coronas=False
ShinySurfaces=False
VolumetricLighting=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaMode=XOpenGL
LightMode=OneXBlending
AntialiasMode=MSAA_4x
OccludeLines=False
Hdr=False
GrayFormula=1
Saturation=255
Contrast=128
LinearBrightness=128
RefreshRate=144
BloomAmount=128
Bloom=False