found solution if you also want to know. need to check the box relative near the scaling section and it then it stays aligned if you scale it. thanks to Buggy. think it does not work on cave surface though because it gets skewed. impossible to align.
I k ow that's why I didn't even try on the walls in the caves. Would have taken me another week lol. Figured it was dark enough not to worry about it. Isn't like your gonna stand there and look at it. Your just moving through it.
How do you have extra buttons?
Probably the 469d patch, or a testing build of 469e that's more for unrealed testing then for player testing, you can't play 469e online yet, it's the "unstable" testing phase atm were things can break that's why it's not public/opt in for testing.
Ooper Yep, that's it, D has new toys. Thanks
as far as i know its 469c downloaded 2 different sources of UT99 on archive and they where updated to 469c.
--edit-- hmm strange cant remember i updated to patch 469d but indeed they are both 469d.
Just look at the top right menu bar in the main menu and you can see which version you are using.
Finally got this on the server last night. Sorry for the delay and thanks for the new map 👍️
I just wanted to drop a note and say that I played this map for the first time yesterday and it's super awesome. I love the upstairs vs downstairs and the spawn points are perfect and really hurt the ability of anyone to spawn kill.
UTNL Thanks for the kind words. I am still learning to map even after 20 years of playing with the Editor. I am finally starting to use more tools it offers to.
X-Cellerator My only primary frustration is that we have all these amazing new wonderful maps, but no, let's play Frag, Bleak and Woot for the billionth time. To each their own, I guess. #VOTEGREEN
UTNL I have a smaller map with a lot of bells and whistles coming out in a few days. Maybe they will like that its small...