drunken_fool Look at their movement , their map control and overall game IQ.
Don’t just judge a player on aim when he’s useless in everything else.
In any game bad players using cheats are obvious. The ones that are hard to catch are players that are legitimately good at the game but still choose to use cheats anyway.
skynet I don't have a say here other than I've played against some players that know suspiciously well in which direction I'm going on maps with multiple ways of in/out a base. There's skill in predicting, even luck, but to be hit 9/10 times even when you fake your way out seems a little suspicious.
The problem with catching this is with decent game IQ and basic grappling it's easy to predict and cover all exits on the majority of maps. It's basically pattern recognition. Most good, popular maps have 3 exits (Duku, Bleak, Broken Limits, Sprinta for example)
- It's easy to cover all exits from the right spot
- Most people will run directly out with the flag and people know the timing it takes for each exit unconsciously.
- Grappling makes it super fast to switch between lines of sights for all exits
- We all play against the same people constantly, and know peoples playstyles, again unconsciously. I will go bottom right exit of Duku 80% of the time and there are certain players that will always be waiting for me at top middle with a combo to the face when I come out.
Three things I can think of if you have suspicions is:
1) Spectate / watch demos and pay attention to how frequently they are checking sight lines of exits. It's only a half second glance on the edge of their screen which is needed before checking the next sight line. If people are never checking sight lines of exits and are just always locking in the right place without checking than that's suspicious. You can spectate in first person mode right? That will make it easier.
2) Try voting a complex map which is rarely played. Legitimate players will likely miss your path a lot more frequently (although good grapplers mitigate this somewhat), especially at the start of the map, than common maps whilst radars will still catch you every time. That, or try a map which is genuinely difficult to cover all exits (hard to grapple between sight lines), but I can't think of one top of mind.
3) Are you consistently being shot with primary fire suspiciously quickly round a corner? Like you didn't even have time to process they were there before you were dead? I've only felt this way about one player, but maybe they are just on an unreasonable amount of stimulants.