• General
  • Unreal Tournament v469c - Release Candidate 3 (RC3) public released!

After RC2 come RC3!

Feel free go and download it:
https://github.com/OldUnreal/UnrealTournamentPatches/releases/latest

Short summary:
Thank you all for the feedback on our second release candidate. This is the last big batch of changes before the final release of v469c. Changes since v469c RC2 include the following:

Fixes for regressions introduced in v469c

  • The game no longer resets the fullscreen resolution while switching renderers

  • The input selection dialog no longer freezes

  • Localized messages and errors should now, once again, appear correctly while compiling scripts

  • Fixed the webadmin on 64-bit Linux

  • Fixed a bug that made the HUD not appear in the Badlands mod

  • Fixed a bug that made the webadmin not save the maplist

  • Fixed a bug that made the webadmin repeatedly ask to resubmit data

  • Fixed a bug that made the source stripper crash

  • Fixed a bug that made Setup not list any available languages

  • Copy/pasting a class name into the preferences/editactor window should now, once again, work as expected

Stability Fixes

  • Fixed a bug that made ALAudio crash when playing a level with an invalid song (External Contribution by Buggie)

  • OpenGLDrv should no longer crash when alt+tabbing or minimizing the game window

  • Fixed a crash bug in the Linux/macOS dynamic font creation code

General Bug Fixes

  • Fixed a bug that made it impossible to import or use sounds/music tracks with special characters in their file/package/group names

  • Fixed a bug that made it impossible to edit certain array properties through the preferences menu

  • Fixed a bug that made it impossible to enter network servers after having hosted a listen server

  • Fixed a bug that could cause make stationary pawns such as TeamCannons freeze the game if their target died while they were following it

  • Fixed a bug that could cause CTFFlags to vanish if they were last held by a Bot that recently died (External Contribution by Buggie)

  • Fixed a bug that made unacquired trophies appear in the trophy room (External Contribution by Buggie)

  • Fixed a bug that made Galaxy play a whistling sound when a player or bot died while holding a pulse gun

  • Fixed a bug that made the Linux and macOS game clients save ini files incorrectly under certain circumstances

  • Fixed a bug that made it impossible to start games with categories other than "Unreal Tournament" (External Contribution by Buggie)

  • The Linux/macOS clients should no longer get stuck in a window resizing loop if SDL fails to give us a window of the resolution we request

  • Fixed a bug that made transparent pixels in an input image fully opaque when importing them into a masked texture

Enhancements

  • The server browser now allows you to double click and join servers that do not respond to pings (External Contribution by Buggie)

  • UTPG's team info enhancement for UdpServerQuery is now enabled by default

  • Made the game detect infinite loops in state code

  • Made the weapon list resize after dragging the slider in the weapon options menu (External Contribution by Buggie)

  • Added dynamic mylevel actor recompilation support. When enabled, the script compiler now allows you to change the class layout of actors that you've placed into your level. The following [Editor.EditorEngine] ini options control this feature's behavior:

    - WarnForActorRecompilation (Bool - Default Value: True): Warns mappers when they are about to recompile the code for MyLevel actors. The warning explains why recompiling MyLevel actors is dangerous and informs them about the new actor recompilation ini options

    • DynamicActorRecompilation (Bool - Default Value: False): Enables dynamic actor recompilation support. When the feature is disabled, Unreal Editor still allows you to recompile MyLevel actors, but the script compiler will not resize Actors after recompilation, nor update their properties to match the new class layout
  • Disabled mouse smoothing by default

  • Made mouse input more precise on macOS and Linux

  • Improved support for Apple Retina displays

  • XOpenGLDrv should now be able to use up to 2 million bindless textures (up from 4096). You will, however, have to reset some ini settings to unlock this capability:

    [XOpenGLDrv.XOpenGLRenderDevice]
    UsePersistentBuffers=False
    UseBindlessTextures=True
    UseBindlessLightmaps=True
    UseShaderDrawParameters=True
    UseLightmapAtlas=True
    MaxBindlessTextures=0

Localization

  • Added Portugese localization

  • Various small fixes for all languages

  • Core.*: Added dummy "example" commandlets. The localization of these lines is optional

  • Startup.*:

    • ** "Chose" -> "Choose"

    • ** Added new section "[IDDIALOG_ConfigPageMouseInput]" for the new "First Time" window where the user chooses between Cursor, DirectInput and Raw mouse inputs.

    • ** First-time configuration window title is now "Unreal Tournament Multimedia Configuration", since it now covers more than just Video.

  • UnrealI.: Added [NaliPlayer] section

  • UTMenu.: Added dummy lines. The localization of these lines is optional

  • Spanish: Added missing line in UBrowser.est and fixed key name in UMenu.est and controls tags in UTMenu.est

  • Spanish: All instances of "You got/picked up..." streamlined into "Has recogido..."

  • Catalan: Minor fix to AS-Overlord.ptt and localized a whole unlocalized section in UnrealShare.ptt.



Note

  • This build does not include the wxWidgets-based launcher for 32 bit Linux




If you found any issue - go to issue tracker and report it:
https://github.com/OldUnreal/UnrealTournamentPatches/issues

Before create issue check what already exist, for not create duplicates:
https://github.com/OldUnreal/UnrealTournamentPatches/issues?q=is%3Aissue+is%3Aopen+RC3

Happy testing! :rock:

Thanks for your hard work. I have a resolution problem with 469c as well as with pure UT_GOTY_CD1. I put 1920x1080, but I get 1540x845 while the entire top is out of the frame and this is with any driver
.
Maybe it's because my desktop scale is 125% with 1920x1080 ?

469b fix it all ...

    I recommend people try the updated OpenGL(not xOpenGL) driver, there is a massive improvement to responsiveness on par/greater than Direct3d9 now that it uses fullscreen now instead of windowed/borderless fullscreen.

      Nicefu Download ut99 mlut edition should be able to find it on one of the pugging sites I forget which one but google is your friend.

        Ooper i played opengl before and i like both , i just did some games with opengl and its not bad, only a bit brighter gfx then d3d9 , maybe its my monitor. For aiming its maybe better then d3d9 but for the looks i like d3d. =)

        Nicefu 1 out of 100 pprobably have this problem thats mostly how ut works , but i can't help you , Maybe like you said scale 100% and maybe change res. to 1920x1080 in ini , maybe try to check your gfx options. But from experiences with troubles in ut they are sometimes hard to fix πŸ™‚

          ESUOH Well for this exists dev team and feedback. You can fill issue on github and hope for next patch it be solved πŸ™‚

            ESUOH or did you meant from the opengl ? i have fixed it with oneXblending in preferences.

              Thanks everyone. I found how to solve this problem.
              (I need to first set d3d9 then any driver works perfectly.) I hope problem will be fixed in the future

              anyway i always use opengl... (not xopengl) πŸ‘Œ

              jerc You can just get UT demo, and patch it with the 436 no delta patch for a full copy of UT without any added junk, then patch it with 469 afterwards.

                Ooper You still need BPs AFAIK and you miss some textures/maps. But you can go to servers and extract stuff from cache later.

                Almost legal way obtain game for free.

                I stopped installing ut99 years ago. I just copy UT folder over to other drives on a regular basis. I've even run it off USB drive at work. Best thing to do is get it from GOG games when it goes on sale for like $2.99 every once in a while if you wanna pay. I bought a copy from Best Buy back when it came out but never played UT online until UT2003 but I figure any warez copy I get is legit since I already paid lol. Sorry I'm getting off topic the reason I suggested utmlut edition is already has high res skins and textures and garbage files stripped out. I was thinking it would be a good base for upgrade to the patch. Don't do as I do just say no to warez😜

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