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ProUI.Pro_PlayerSettings

Extends
GUITabPanel
Modifiers
config ( ProUI )

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPanel
            |   
            +-- XInterface.GUITabPanel
               |   
               +-- ProUI.Pro_PlayerSettings

Variables Summary
boolbChanged
boolbRenderDude
boolbUnlocked
intFOVMax
intFOVMin
stringHandNames[4]
stringShow3DViewCaption
stringShowBioCaption
SpinnyWeapSpinnyDude
vectorSpinnyDudeOffset
stringTeamNames[2]
Inherited Variables from XInterface.GUITabPanel
bFillHeight, FadeInTime, MyButton, PanelCaption
Inherited Variables from XInterface.GUIPanel
Background

Functions Summary
function InitComponent (GUIController MyController, GUIComponent MyOwner))
functionbool InternalApply (GUIComponent Sender))
functionbool InternalDraw (Canvas canvas))
function InternalOnChange (GUIComponent Sender))
functionbool InternalOnClick (GUIComponent Sender))
function InternalOnLoadINI (GUIComponent Sender, string s))
functionbool NextAnim (GUIComponent Sender))
function ShowPanel (bool bShow))
functionbool Toggle3DView (GUIComponent Sender))
function UpdateSpinnyDude ()))
Inherited Functions from XInterface.GUITabPanel
CanShowPanel, Free, InitPanel, OnDestroyPanel, Refresh, ShowPanel
Inherited Functions from XInterface.GUIPanel
InitComponent


Variables Detail

bChanged Source code

var bool bChanged;

bRenderDude Source code

var bool bRenderDude;

bUnlocked Source code

var config bool bUnlocked;

FOVMax Source code

var config int FOVMax;

FOVMin Source code

var config int FOVMin;

HandNames[4] Source code

var localized string HandNames[4];

Show3DViewCaption Source code

var localized string Show3DViewCaption;

ShowBioCaption Source code

var localized string ShowBioCaption;

SpinnyDude Source code

var SpinnyWeap SpinnyDude;

SpinnyDudeOffset Source code

var vector SpinnyDudeOffset;

TeamNames[2] Source code

var localized string TeamNames[2];


Functions Detail

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner) )

InternalApply Source code

function bool InternalApply ( GUIComponent Sender) )

InternalDraw Source code

function bool InternalDraw ( Canvas canvas) )

InternalOnChange Source code

function InternalOnChange ( GUIComponent Sender) )

InternalOnClick Source code

function bool InternalOnClick ( GUIComponent Sender) )

InternalOnLoadINI Source code

function InternalOnLoadINI ( GUIComponent Sender, string s) )

NextAnim Source code

function bool NextAnim ( GUIComponent Sender) )

ShowPanel Source code

function ShowPanel ( bool bShow) )

Toggle3DView Source code

function bool Toggle3DView ( GUIComponent Sender) )

UpdateSpinnyDude Source code

function UpdateSpinnyDude ( ) )


Defaultproperties

defaultproperties
{
	Begin Object class=GUIImage Name=ProPlayerBK1
		WinWidth=0.434062
		WinHeight=0.307382
		WinLeft=0.506016
		WinTop=0.008854
		Image=Material'InterfaceContent.Menu.BorderBoxD'
		ImageColor=(R=255,G=255,B=255,A=160);
		ImageRenderStyle=MSTY_Alpha
		ImageStyle=ISTY_Stretched
	End Object
	Controls(0)=GUIImage'ProPlayerBK1'


	Begin Object class=moEditBox Name=ProPlayerName
		WinWidth=0.375000
		WinHeight=0.060000
		WinLeft=0.527343
		WinTop=0.047397
		Caption="Name"
		INIOption="@INTERNAL"
		INIDefault="Player"
		OnLoadINI=InternalOnLoadINI
		Hint="Changes the alias you play as."
		CaptionWidth=0.25
	End Object
	Controls(1)=moEditBox'ProPlayerName'


	Begin Object class=moComboBox Name=ProPlayerTeam
		WinWidth=0.393750
		WinHeight=0.060000
		WinLeft=0.524766
		WinTop=0.036979


		Caption="Preferred Team"
		INIOption="@Internal"
		INIDefault="Red"
		OnLoadINI=InternalOnLoadINI
		Hint="Changes the team you will play on by default."
		CaptionWidth=0.65
		ComponentJustification=TXTA_Left
        bVisible=false
	End Object
	Controls(2)=GUIMenuOption'ProPlayerTeam'



	Begin Object class=moComboBox Name=ProPlayerHand
		WinWidth=0.393750
		WinHeight=0.060000
		WinLeft=0.524766
		WinTop=0.130729
		Caption="Weapon"
		INIOption="@INTERNAL"
		INIDefault="High"
		OnLoadINI=InternalOnLoadINI
		Hint="Changes whether your weapon is visible."
		CaptionWidth=0.65
		ComponentJustification=TXTA_Left
        bVisible=false
	End Object
	Controls(3)=GUIMenuOption'ProPlayerHand'


	Begin Object class=GUICharacterListTeam Name=ProPlayerCharList
		WinWidth=0.453729
		WinHeight=0.189297
		WinLeft=0.036465
		WinTop=0.813543
		StyleName="CharButton"
		INIOption="@Internal"
		OnLoadINI=InternalOnLoadINI
		Hint="Changes the character you play as."
	End Object
	Controls(4)=GUICharacterListTeam'ProPlayerCharList'


	Begin Object Class=GUIScrollTextBox Name=ProPlayerScroll
		WinWidth=0.472071
		WinHeight=0.445508
		WinLeft=0.506132
		WinTop=0.343500
		CharDelay=0.0025
		EOLDelay=0.5
		bNeverFocus=true
		
	End Object
	Controls(5)=GUIScrollTextBox'ProPlayerScroll'


	Begin Object class=GUIButton Name=ProPlayerLeft
		WinWidth=0.043555
		WinHeight=0.084414
		WinLeft=0.000781
		WinTop=0.886460
		bNeverFocus=true
		bRepeatClick=true
		OnClick=InternalOnClick
		OnClickSound=CS_Down
		StyleName="ArrowLeft"
	End Object
	Controls(6)=GUIButton'ProPlayerLeft'


	Begin Object class=GUIButton Name=ProPlayerRight
		WinWidth=0.043555
		WinHeight=0.084414
		WinLeft=0.479688
		WinTop=0.886460
		StyleName="ArrowRight"
		bNeverFocus=true
		bRepeatClick=true
		OnClick=InternalOnClick
		OnClickSound=CS_Up
	End Object
	Controls(7)=GUIButton'ProPlayerRight'


	Begin Object class=GUIImage Name=ProPlayerPortrait
		WinWidth=0.183000
		WinHeight=0.637000
		WinLeft=0.172250
		WinTop=0.024583
		Image=Material'InterfaceContent.Menu.BorderBoxD'
		ImageColor=(R=255,G=255,B=255,A=255);
		ImageRenderStyle=MSTY_Normal
		ImageStyle=ISTY_Scaled
	End Object
	Controls(8)=GUIImage'ProPlayerPortrait'


	Begin Object class=GUIButton Name=ProPlayer3DView
		WinWidth=0.250000
		WinHeight=0.050000
		WinLeft=0.620000
		WinTop=0.927086
		Caption="3D View"
		Hint="Toggle between 3D view and biography of character."
		OnClick=Toggle3DView
	End Object
	Controls(9)=GUIButton'ProPlayer3DView'


	Begin Object class=GUIImage Name=ProPlayerPortraitBorder
		WinWidth=0.188563
		WinHeight=0.647875
		WinLeft=0.168687
		WinTop=0.018500
		Image=Material'InterfaceContent.Menu.BorderBoxA1'
		ImageColor=(R=255,G=255,B=255,A=255);
		ImageRenderStyle=MSTY_Normal
		ImageStyle=ISTY_Stretched
	End Object
	Controls(10)=GUIImage'ProPlayerPortraitBorder'


	Begin Object class=GUIImage Name=ProPlayer3DBack
		WinWidth=0.472071
		WinHeight=0.742383
		WinLeft=0.506132
		WinTop=0.156000
		Image=Material'InterfaceContent.Menu.BorderBoxA'
		ImageColor=(R=255,G=255,B=255,A=160);
		ImageStyle=ISTY_Stretched
		OnClick=NextAnim
		bVisible=false
		bAcceptsInput=true
		OnClickSound=CS_Click
	End Object
	Controls(11)=GUIImage'ProPlayer3DBack'


	Begin Object class=moNumericEdit Name=ProPlayerFOV
		WinWidth=0.393750
		WinHeight=0.060000
		WinLeft=0.524766
		WinTop=0.186456
		Caption="Default FOV"
		CaptionWidth=0.65
		MinValue=80
		MaxValue=100
		INIOption="@INTERNAL"
		INIDefault="85"
		OnLoadINI=InternalOnLoadINI
		ComponentJustification=TXTA_Left
		Hint="This value will change your field of view while playing."
	End Object
	Controls(12)=moNumericEdit'ProPlayerFOV'



	WinTop=0.15
	WinLeft=0
	WinWidth=1
	WinHeight=0.72
	bAcceptsInput=false


	HandNames(0)="Right"
	HandNames(1)="Hidden"
	HandNames(2)="Left"
	HandNames(3)="Center"
	
	TeamNames(0)="Red"
	TeamNames(1)="Blue"


	OnDraw=InternalDraw
	bRenderDude=true
	SpinnyDudeOffset=(X=150,Y=67,Z=-7)
	ShowBioCaption="Bio"
	Show3DViewCaption="3D View"


}

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Creation time: Mon 5/5/2025 20:56:05.489 - Created with UnCodeX