| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- Botpack.TournamentPickup
|
+-- Botpack.Armor2
| Variables Summary |
|---|
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | bool | HandlePickupQuery (inventory Item )) |
![]() | inventory | SpawnCopy (pawn Other )) |
| Inherited Functions from Botpack.TournamentPickup |
|---|
| BecomeItem, FireEffect |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| Functions Detail |
|---|
HandlePickupQuery Source code
SpawnCopy Source code| Defaultproperties |
|---|
defaultproperties
{
bDisplayableInv=True
PickupMessage="You got the Body Armor."
ItemName="Body Armor"
RespawnTime=30.000000
PickupViewMesh=LodMesh'Botpack.Armor2M'
Charge=100
ArmorAbsorption=75
bIsAnArmor=True
AbsorptionPriority=7
MaxDesireability=2.000000
PickupSound=Sound'Botpack.Pickups.ArmorUT'
Mesh=LodMesh'Botpack.Armor2M'
AmbientGlow=64
CollisionHeight=11.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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