Botpack.ChallengeVoicePack
- Extends
- VoicePack
- Modifiers
- abstract
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.VoicePack
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+-- Botpack.ChallengeVoicePack
Direct Known Subclasses:
VoiceBoss, VoiceFemale, VoiceMale
| Functions Summary |
 | | BotInitialize (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex))
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 | | ClientInitialize (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex))
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 | string | GetAckString (int i))
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 | string | GetCallSign (PlayerReplicationInfo P ))
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 | string | GetFFireString (int i))
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 | string | GetOrderString (int i, string GameType ))
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 | string | GetOtherString (int i))
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 | string | GetTauntString (int i))
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 | | PlayerSpeech (int Type, int Index, int Callsign ))
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 | | SetAckMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime))
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 | | SetClientAckMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime))
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 | | SetClientFFireMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime))
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 | | SetClientOrderMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime))
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 | | SetClientOtherMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime))
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 | | SetClientTauntMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime))
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 | | SetFFireMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime))
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 | | SetOrderMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime))
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 | | SetOtherMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime))
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 | | SetTauntMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime))
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 | | Timer ()))
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var bool bDelayedResponse;
var localized string CommaText;
var string DelayedResponse;
var localized String LeaderSign[4];
var int PhraseNum;
var float PhraseTime[8];
var Sound Phrase[8];
var name SendType[5];
ChallengeVoicePack
static function string GetAckString ( int i) )
static function string GetFFireString ( int i) )
static function string GetOrderString ( int i, string GameType ) )
static function string GetOtherString ( int i) )
static function string GetTauntString ( int i) )
function PlayerSpeech ( int Type, int Index, int Callsign ) )
function SetAckMessage (
int messageIndex,
PlayerReplicationInfo Recipient, out
Sound MessageSound, out
Float MessageTime) )
function SetClientAckMessage (
int messageIndex,
PlayerReplicationInfo Recipient, out
Sound MessageSound, out
Float MessageTime) )
function SetClientFFireMessage (
int messageIndex,
PlayerReplicationInfo Recipient, out
Sound MessageSound, out
Float MessageTime) )
function SetClientOrderMessage (
int messageIndex,
PlayerReplicationInfo Recipient, out
Sound MessageSound, out
Float MessageTime) )
function SetClientOtherMessage (
int messageIndex,
PlayerReplicationInfo Recipient, out
Sound MessageSound, out
Float MessageTime) )
function SetClientTauntMessage (
int messageIndex,
PlayerReplicationInfo Recipient, out
Sound MessageSound, out
Float MessageTime) )
function SetFFireMessage (
int messageIndex,
PlayerReplicationInfo Recipient, out
Sound MessageSound, out
Float MessageTime) )
function SetOrderMessage (
int messageIndex,
PlayerReplicationInfo Recipient, out
Sound MessageSound, out
Float MessageTime) )
function SetOtherMessage (
int messageIndex,
PlayerReplicationInfo Recipient, out
Sound MessageSound, out
Float MessageTime) )
function SetTauntMessage (
int messageIndex,
PlayerReplicationInfo Recipient, out
Sound MessageSound, out
Float MessageTime) )
function Timer ( ) )
defaultproperties
{
SendType(0)=ACK
SendType(1)=FRIENDLYFIRE
SendType(2)=ORDER
SendType(3)=Taunt
SendType(4)=Other
LeaderSign(0)="Red Leader"
LeaderSign(1)="Blue Leader"
LeaderSign(2)="Green Leader"
LeaderSign(3)="Gold Leader"
CommaText=", "
}
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Creation time: Mon 5/5/2025 21:23:16.092 - Created with
UnCodeX