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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- Botpack.TournamentWeapon
|
+-- Botpack.Enforcer
DoubleEnforcer
| Variables Summary | |
|---|---|
| float | AltAccuracy |
| bool | bBringingUp |
| bool | bFirstFire |
| bool | bIsSlave |
| bool | bSetup |
| int | DoubleSwitchPriority |
| Enforcer | SlaveEnforcer |
| Enforcer | |
| string | DoubleName |
| int | hitdamage |
| texture | MuzzleFlashVariations[5] |
| Inherited Variables from Botpack.TournamentWeapon |
|---|
| Affector, AltFireTime, bCanClientFire, bForceAltFire, bForceFire, FireAdjust, FireStartTime, FireTime, InstFlash, InstFog, WeaponDescription |
| Functions Summary | ||
|---|---|---|
![]() | AltFire (float Value )) | |
![]() | AnimEnd ())) | |
![]() | AnimEnd ())) ClientActive | |
![]() | AnimEnd ())) ClientAltFiring | |
![]() | AnimEnd ())) ClientDown | |
![]() | AnimEnd ())) ClientFiring | |
![]() | AnimEnd ())) Idle | |
![]() | BeginState ())) Active | |
![]() | BeginState ())) ClientActive | |
![]() | BeginState ())) ClientAltFiring | |
![]() | BeginState ())) ClientFiring | |
![]() | BeginState ())) DownWeapon | |
![]() | float | BotDesireability (Pawn Bot)) |
![]() | BringUp ())) | |
![]() | bool | ClientAltFire (float Value)) ClientFiring |
![]() | bool | ClientFire (float Value)) ClientAltFiring |
![]() | Destroyed ())) | |
![]() | DropFrom (vector StartLocation)) | |
![]() | EndState ())) Active | |
![]() | EndState ())) AltFiring | |
![]() | EndState ())) ClientAltFiring | |
![]() | EndState ())) ClientDown | |
![]() | EndState ())) ClientFiring | |
![]() | EndState ())) NormalFire | |
![]() | Fire (float Value)) | |
![]() | bool | HandlePickupQuery (inventory Item )) |
![]() | PlayAltFiring ())) | |
![]() | PlayFiring ())) | |
![]() | PlayIdleAnim ())) | |
![]() | PlayRepeatFiring ())) | |
![]() | ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z)) | |
![]() | bool | PutDown ())) Active |
![]() | bool | PutDown ())) Idle |
![]() | RenderOverlays (canvas Canvas)) | |
![]() | SetDefaultDisplayProperties ())) | |
![]() | SetDisplayProperties (ERenderStyle NewStyle, texture NewTexture, bool bLighting, bool bEnviroMap )) | |
![]() | setHand (float Hand)) | |
![]() | SetSwitchPriority (pawn Other)) | |
![]() | SetTwoHands ())) | |
![]() | SetUpSlave (bool bBringUp)) | |
![]() | float | SwitchPriority ())) |
![]() | Timer ())) AltFiring | |
![]() | Timer ())) ClientAltFiring | |
![]() | Timer ())) ClientFiring | |
![]() | Timer ())) NormalFire | |
![]() | TraceFire (float Accuracy )) | |
![]() | bool | WeaponSet (Pawn Other)) |
| Inherited Functions from Botpack.TournamentWeapon |
|---|
| AltFire, AnimEnd, BecomeItem, BeginState, ClientAltFire, ClientFire, ClientPutDown, DropFrom, EndState, Finish, Fire, ForceAltFire, ForceClientAltFire, ForceClientFire, ForceFire, HandlePickupQuery, Landed, PlayIdleAnim, PlayPostSelect, PlaySelect, SetWeaponStay, Tick, TweenDown, TweenToStill |
| States Summary |
|---|
| Active Source code |
|---|
|
state Active |
| BeginState, EndState, PutDown |
| AltFiring Source code |
|---|
|
state AltFiring |
| EndState, Timer |
| ClientActive Source code |
|---|
|
state ClientActive |
| AnimEnd, BeginState |
| ClientAltFiring Source code |
|---|
|
state ClientAltFiring |
| AnimEnd, BeginState, ClientFire, EndState, Timer |
| ClientDown Source code |
|---|
|
state ClientDown |
| AnimEnd, EndState |
| ClientFiring Source code |
|---|
|
state ClientFiring |
| AnimEnd, BeginState, ClientAltFire, EndState, Timer |
| DownWeapon Source code |
|---|
|
state DownWeapon |
| BeginState |
| Idle Source code |
|---|
|
state Idle |
| AnimEnd, PutDown |
| NormalFire Source code |
|---|
|
state NormalFire |
| EndState, Timer |
| Variables Detail |
|---|
| Functions Detail |
|---|
AltFire Source code
AnimEnd Source code
AnimEnd ClientActive Source code
AnimEnd ClientAltFiring Source code
AnimEnd ClientDown Source code
AnimEnd ClientFiring Source code
AnimEnd Idle Source code
BeginState Active Source code
BeginState ClientActive Source code
BeginState ClientAltFiring Source code
BeginState ClientFiring Source code
BeginState DownWeapon Source code
BotDesireability Source code
BringUp Source code
ClientAltFire ClientFiring Source code
ClientFire ClientAltFiring Source code
Destroyed Source code
DropFrom Source code
EndState Active Source code
EndState AltFiring Source code
EndState ClientAltFiring Source code
EndState ClientDown Source code
EndState ClientFiring Source code
EndState NormalFire Source code
Fire Source code
HandlePickupQuery Source code
PlayAltFiring Source code
PlayFiring Source code
PlayIdleAnim Source code
PlayRepeatFiring Source code
ProcessTraceHit Source code
PutDown Active Source code
PutDown Idle Source code
RenderOverlays Source code
SetDefaultDisplayProperties Source code
SetDisplayProperties Source code
setHand Source code
SetSwitchPriority Source code
SetTwoHands Source code
SetUpSlave Source code
SwitchPriority Source code
Timer AltFiring Source code
Timer ClientAltFiring Source code
Timer ClientFiring Source code
Timer NormalFire Source code
TraceFire Source code
WeaponSet Source code| Defaultproperties |
|---|
defaultproperties
{
hitdamage=17
DoubleName="Double Enforcer"
MuzzleFlashVariations(0)=Texture'Botpack.Skins.Muz1'
MuzzleFlashVariations(1)=Texture'Botpack.Skins.Muz2'
MuzzleFlashVariations(2)=Texture'Botpack.Skins.Muz3'
MuzzleFlashVariations(3)=Texture'Botpack.Skins.Muz4'
MuzzleFlashVariations(4)=Texture'Botpack.Skins.Muz5'
DoubleSwitchPriority=2
WeaponDescription="Classification: Light Pistol\n\nPrimary Fire: Accurate but slow firing instant hit.\n\nSecondary Fire: Sideways, or 'Gangsta' firing mode, shoots twice as fast and half as accurate as the primary fire.\n\nTechniques: Collect two for twice the damage."
InstFlash=-0.200000
InstFog=(X=325.000000,Y=225.000000,Z=95.000000)
AmmoName=Class'Botpack.Miniammo'
PickupAmmoCount=30
bInstantHit=True
bAltInstantHit=True
FiringSpeed=1.500000
FireOffset=(Y=-10.000000,Z=-4.000000)
MyDamageType=shot
shakemag=200.000000
shakevert=4.000000
AIRating=0.250000
RefireRate=0.800000
AltRefireRate=0.870000
FireSound=Sound'Botpack.enforcer.E_Shot'
AltFireSound=Sound'UnrealShare.AutoMag.shot'
CockingSound=Sound'Botpack.enforcer.Cocking'
SelectSound=Sound'Botpack.enforcer.Cocking'
DeathMessage="%k riddled %o full of holes with the %w."
NameColor=(R=200,G=200)
bDrawMuzzleFlash=True
MuzzleScale=1.000000
FlashY=0.100000
FlashO=0.020000
FlashC=0.035000
FlashLength=0.020000
FlashS=128
MFTexture=Texture'Botpack.Skins.Muz1'
AutoSwitchPriority=2
InventoryGroup=2
PickupMessage="You picked up another Enforcer!"
ItemName="Enforcer"
PlayerViewOffset=(X=3.300000,Y=-2.000000,Z=-3.000000)
PlayerViewMesh=LodMesh'Botpack.AutoML'
PickupViewMesh=LodMesh'Botpack.MagPick'
ThirdPersonMesh=LodMesh'Botpack.AutoHand'
StatusIcon=Texture'Botpack.Icons.UseAutoM'
bMuzzleFlashParticles=True
MuzzleFlashStyle=STY_Translucent
MuzzleFlashMesh=LodMesh'Botpack.muzzEF3'
MuzzleFlashScale=0.080000
MuzzleFlashTexture=Texture'Botpack.Skins.Muzzy2'
PickupSound=Sound'UnrealShare.Pickups.WeaponPickup'
Icon=Texture'Botpack.Icons.UseAutoM'
bHidden=True
Mesh=LodMesh'Botpack.MagPick'
bNoSmooth=False
CollisionRadius=24.000000
CollisionHeight=12.000000
Mass=15.000000
}
|
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