| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- Botpack.TournamentWeapon
|
+-- Botpack.Ripper
| Variables Summary |
|---|
| Inherited Variables from Botpack.TournamentWeapon |
|---|
| Affector, AltFireTime, bCanClientFire, bForceAltFire, bForceFire, FireAdjust, FireStartTime, FireTime, InstFlash, InstFog, WeaponDescription |
| Functions Summary | ||
|---|---|---|
![]() | AltFire (float Value )) | |
![]() | PlayAltFiring ())) | |
![]() | PlayFiring ())) | |
![]() | PlayIdleAnim ())) | |
![]() | Projectile | ProjectileFire (class<projectile> ProjClass, float ProjSpeed, bool bWarn)) |
![]() | float | RateSelf (out int bUseAltMode )) |
![]() | bool | SplashJump ())) AltFiring |
![]() | float | SuggestAttackStyle ())) |
![]() | float | SuggestDefenseStyle ())) |
| Inherited Functions from Botpack.TournamentWeapon |
|---|
| AltFire, AnimEnd, BecomeItem, BeginState, ClientAltFire, ClientFire, ClientPutDown, DropFrom, EndState, Finish, Fire, ForceAltFire, ForceClientAltFire, ForceClientFire, ForceFire, HandlePickupQuery, Landed, PlayIdleAnim, PlayPostSelect, PlaySelect, SetWeaponStay, Tick, TweenDown, TweenToStill |
| States Summary |
|---|
| AltFiring Source code |
|---|
|
state AltFiring |
| SplashJump |
| Functions Detail |
|---|
AltFire Source code
PlayAltFiring Source code
PlayFiring Source code
PlayIdleAnim Source code
ProjectileFire Source code
RateSelf Source code
SplashJump AltFiring Source code
SuggestAttackStyle Source code
SuggestDefenseStyle Source code| Defaultproperties |
|---|
defaultproperties
{
WeaponDescription="Classification: Ballistic Blade Launcher\n\nPrimary Fire: Razor sharp titanium disks are launched at a medium rate of speed. Shots will ricochet off of any surfaces.\n\nSecondary Fire: Explosive disks are launched at a slow rate of fire.\n\nTechniques: Aim for the necks of your opponents."
InstFlash=-0.300000
InstFog=(X=400.000000,Y=200.000000)
AmmoName=Class'Botpack.BladeHopper'
PickupAmmoCount=15
bSplashDamage=True
bRecommendAltSplashDamage=True
bRapidFire=True
FiringSpeed=2.000000
FireOffset=(Y=-15.000000,Z=-13.000000)
ProjectileClass=Class'Botpack.Razor2'
AltProjectileClass=Class'Botpack.Razor2Alt'
shakemag=120.000000
AIRating=0.500000
RefireRate=1.000000
AltRefireRate=0.830000
SelectSound=Sound'UnrealI.Razorjack.beam'
DeathMessage="%k ripped a chunk of meat out of %o with the %w."
NameColor=(R=0)
AutoSwitchPriority=6
InventoryGroup=6
PickupMessage="You got the Ripper."
ItemName="Ripper"
PlayerViewOffset=(X=3.000000,Y=-1.600000,Z=-2.400000)
PlayerViewMesh=LodMesh'Botpack.Razor2'
PlayerViewScale=1.400000
BobDamping=0.975000
PickupViewMesh=LodMesh'Botpack.RazPick2'
ThirdPersonMesh=LodMesh'Botpack.Razor3rd2'
StatusIcon=Texture'Botpack.Icons.UseRazor'
PickupSound=Sound'UnrealShare.Pickups.WeaponPickup'
Icon=Texture'Botpack.Icons.UseRazor'
Mesh=LodMesh'Botpack.RazPick2'
bNoSmooth=False
CollisionRadius=34.000000
CollisionHeight=7.000000
Mass=50.000000
}
|
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