- Extends
- MaleBotPlus
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Botpack.Bot
|
+-- Botpack.HumanBotPlus
|
+-- Botpack.MaleBotPlus
|
+-- Botpack.TBossBot
| Inherited Functions from Botpack.HumanBotPlus |
| FastInAir, PlayChallenge, PlayCrawling, PlayDodge, PlayDuck, PlayDying, PlayFeignDeath, PlayFiring, PlayGutHit, PlayHeadHit, PlayInAir, PlayLanded, PlayLeftHit, PlayLookAround, PlayRecoil, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWalking, PlayWaving, PlayWeaponSwitch, TweenToFighter, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking |
var bool bRatedGame;
var float RealAccuracy;
var float RealSkill;
function ForceMeshToExist ( ) )
function MaybeTaunt (
Pawn Other) )
function ReSetSkill ( ) )
static function SetMultiSkin (
Actor SkinActor,
string SkinName,
string FaceName,
byte TeamNum) )
function StartMatch ( ) )
defaultproperties
{
CarcassType=Class'Botpack.TBossCarcass'
HitSound3=Sound'Botpack.Boss.BInjur3'
HitSound4=Sound'Botpack.Boss.BInjur4'
Deaths(0)=Sound'Botpack.Boss.BDeath1'
Deaths(1)=Sound'Botpack.Boss.BDeath1'
Deaths(2)=Sound'Botpack.Boss.BDeath3'
Deaths(3)=Sound'Botpack.Boss.BDeath4'
Deaths(4)=Sound'Botpack.Boss.BDeath3'
Deaths(5)=Sound'Botpack.Boss.BDeath4'
LandGrunt=Sound'Botpack.Boss.Bland01'
JumpSound=Sound'Botpack.Boss.BJump1'
DefaultSkinName="BossSkins.Boss"
StatusDoll=Texture'Botpack.Icons.BossDoll'
StatusBelt=Texture'Botpack.Icons.BossBelt'
VoicePackMetaClass="BotPack.VoiceBoss"
SelectionMesh="Botpack.SelectionBoss"
HitSound1=Sound'Botpack.Boss.BInjur1'
HitSound2=Sound'Botpack.Boss.BInjur2'
Die=Sound'Botpack.Boss.BDeath1'
MenuName="Boss"
VoiceType="BotPack.VoiceBotBoss"
Mesh=LodMesh'Botpack.Boss'
}
|
Creation time: Mon 5/5/2025 21:23:19.827 - Created with
UnCodeX