| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Botpack.Bot
|
+-- Botpack.HumanBotPlus
|
+-- Botpack.MaleBotPlus
|
+-- Botpack.TMale2Bot
| Functions Summary | ||
|---|---|---|
![]() | ForceMeshToExist ())) | |
| Inherited Functions from Botpack.MaleBotPlus |
|---|
| PlayDecap, PlayDying, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit, PlayVictoryDance |
| Functions Detail |
|---|
ForceMeshToExist Source code| Defaultproperties |
|---|
defaultproperties
{
CarcassType=Class'Botpack.TMale2Carcass'
LandGrunt=Sound'Botpack.MaleSounds.(All).land10'
FaceSkin=3
FixedSkin=2
TeamSkin2=1
DefaultSkinName="SoldierSkins.blkt"
DefaultPackage="SoldierSkins."
SelectionMesh="Botpack.SelectionMale2"
MenuName="Male Soldier"
Mesh=LodMesh'Botpack.Soldier'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||