- Extends
- BulletImpact
Core.Object
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+-- Engine.Actor
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+-- Engine.Effects
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+-- Botpack.BulletImpact
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+-- Botpack.UT_WallHit
Direct Known Subclasses:
ImpactMark, SawHit, UT_HeavyWallHitEffect, UT_LightWallHitEffect
var float ChipOdds;
var int MaxChips;
var int MaxSparks;
simulated function SpawnEffects ( ) )
simulated function SpawnSound ( ) )
simulated function Tick ( float DeltaTime) )
defaultproperties
{
MaxChips=2
MaxSparks=3
ChipOdds=0.200000
bNetOptional=True
RemoteRole=ROLE_SimulatedProxy
}
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Creation time: Mon 5/5/2025 21:23:22.266 - Created with
UnCodeX