Engine.WarpZoneInfo
- Extends
- ZoneInfo
- Modifiers
- native
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.ZoneInfo
|
+-- Engine.WarpZoneInfo
| Inherited Variables from Engine.ZoneInfo |
| AmbientBrightness, AmbientHue, AmbientSaturation, bBounceVelocity, bDestructive, bFogZone, bGravityZone, bKillZone, bMoveProjectiles, bNeutralZone, bNoInventory, bPainZone, bRaytraceReverb, bReverbZone, bWaterZone, CutoffHz, DamagePerSec, DamageString, DamageType, Delay[6], EntryActor, EntrySound, EnvironmentMap, ExitActor, ExitSound, FogColor, FogDistance, Gain[6], LensFlareOffset[12], LensFlareScale[12], LensFlare[12], LocationID, MasterGain, MaxCarcasses, MaxLightCount, MaxLightingPolyCount, MinLightCount, MinLightingPolyCount, NumCarcasses, SkyZone, SpeedOfSound, TexUPanSpeed, TexVPanSpeed, ViewFlash, ViewFog, ZoneFluidFriction, ZoneGravity, ZoneGroundFriction, ZoneName, ZonePlayerCount, ZonePlayerEvent, ZoneTag, ZoneTerminalVelocity, ZoneVelocity |
var const int iWarpZone;
var int numDestinations;
var transient
object OtherSideLevel;
WarpZoneInfo
simulated function ActorEntered (
actor Other ) )
event ActorLeaving (
actor Other ) )
simulated event ForceGenerate ( ) )
simulated event Generate ( ) )
function PreBeginPlay ( ) )
function Tick ( float DeltaTime) )
defaultproperties
{
MaxCarcasses=0
}
|
Creation time: Mon 5/5/2025 21:23:22.857 - Created with
UnCodeX