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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- UnrealI.GESBioRifle
| Variables Summary | |
|---|---|
| float | ChargeSize |
| float | Count |
| Functions Summary | ||
|---|---|---|
![]() | AltFire (float Value )) | |
![]() | AltFire (float F)) ShootLoad | |
![]() | BeginState ())) ShootLoad | |
![]() | DripSound ())) | |
![]() | Finish ())) | |
![]() | Fire (float F)) ShootLoad | |
![]() | PlayFiring ())) | |
![]() | PlayIdleAnim ())) | |
![]() | Projectile | ProjectileFire (class<projectile> ProjClass, float ProjSpeed, bool bWarn)) |
![]() | float | RateSelf (out int bUseAltMode )) |
![]() | float | SuggestAttackStyle ())) |
![]() | float | SuggestDefenseStyle ())) |
![]() | Tick (float DeltaTime )) AltFiring | |
| States Summary |
|---|
| AltFiring Source code |
|---|
|
state AltFiring |
| Tick |
| ShootLoad Source code |
|---|
|
state ShootLoad |
| AltFire, BeginState, Fire |
| Variables Detail |
|---|
| Functions Detail |
|---|
AltFire Source code
AltFire ShootLoad Source code
BeginState ShootLoad Source code
DripSound Source code
Finish Source code
Fire ShootLoad Source code
PlayFiring Source code
PlayIdleAnim Source code
ProjectileFire Source code
RateSelf Source code
SuggestAttackStyle Source code
SuggestDefenseStyle Source code
Tick AltFiring Source code| Defaultproperties |
|---|
defaultproperties
{
AmmoName=Class'UnrealI.Sludge'
PickupAmmoCount=25
bAltWarnTarget=True
FireOffset=(X=12.000000,Y=-9.000000,Z=-16.000000)
ProjectileClass=Class'UnrealShare.BioGel'
AltProjectileClass=Class'UnrealShare.BigBiogel'
AIRating=0.600000
RefireRate=0.900000
AltRefireRate=0.700000
FireSound=Sound'UnrealI.BioRifle.GelShot'
AltFireSound=Sound'UnrealI.BioRifle.GelShot'
CockingSound=Sound'UnrealI.BioRifle.GelLoad'
SelectSound=Sound'UnrealI.BioRifle.GelSelect'
Misc1Sound=Sound'UnrealI.BioRifle.GelLoad'
Misc2Sound=Sound'UnrealI.BioRifle.GelDrip'
DeathMessage="%o drank a glass of %k's dripping green load."
AutoSwitchPriority=8
InventoryGroup=8
PickupMessage="You got the GES BioRifle"
ItemName="GES Bio Rifle"
PlayerViewOffset=(X=2.000000,Y=-0.700000,Z=-1.150000)
PlayerViewMesh=LodMesh'UnrealI.BRifle'
PickupViewMesh=LodMesh'UnrealI.BRiflePick'
ThirdPersonMesh=LodMesh'UnrealI.BRifle3'
PickupSound=Sound'UnrealShare.Pickups.WeaponPickup'
Mesh=LodMesh'UnrealI.BRiflePick'
bNoSmooth=False
CollisionRadius=28.000000
CollisionHeight=15.000000
}
|
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