| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- UnrealI.QuadShot
| Variables Summary |
|---|
| Functions Summary |
|---|
| Defaultproperties |
|---|
defaultproperties
{
AmmoName=Class'UnrealI.FlakBox'
PickupAmmoCount=20
AutoSwitchPriority=2
InventoryGroup=3
PickupMessage="You got the QuadShot"
PlayerViewOffset=(X=5.000000,Y=-1.000000,Z=-3.000000)
PlayerViewMesh=LodMesh'UnrealI.QuadShotHeld'
PlayerViewScale=1.590000
PickupViewMesh=LodMesh'UnrealI.QuadShotPickup'
ThirdPersonMesh=LodMesh'UnrealI.Flak3rd'
PickupSound=Sound'UnrealShare.Pickups.WeaponPickup'
Mesh=LodMesh'UnrealI.QuadShotPickup'
bNoSmooth=False
Mass=10.000000
}
|
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