- Extends
- UnrealMenu
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Menu
|
+-- UnrealShare.UnrealMenu
|
+-- UnrealShare.UnrealListMenu
| Inherited Variables from Engine.Menu |
| bConfigChanged, bExitAllMenus, CenterString, DisabledString, EnabledString, HelpMessage[24], LeftString, MenuLength, MenuList[24], MenuTitle, NoString, ParentMenu, PlayerOwner, RightString, Selection, YesString |
| Functions Summary |
 | | CenterMenuProcessInput (byte KeyNum, byte ActionNum ))
|
 | | DrawBackground (canvas Canvas))
|
 | | DrawFadeList (canvas Canvas, int Spacing, int StartX, int StartY))
|
 | | DrawFadeString (canvas Canvas, string FadeString, out float FadeTime, float XStart, float YStart, color DrawColor ))
|
 | | DrawFadeTitle (canvas Canvas))
|
 | | DrawHelpPanel (canvas Canvas, int StartY, int XClip))
|
 | | DrawLeftList (canvas Canvas))
|
 | | DrawLeftPanel (canvas Canvas))
|
 | | DrawLeftTitle (canvas Canvas))
|
 | | DrawRightList (canvas Canvas))
|
 | | DrawRightPanel (canvas Canvas))
|
 | | DrawRightTitle (canvas Canvas))
|
 | | LeftMenuProcessInput (byte KeyNum, byte ActionNum ))
|
 | | MenuProcessInput (byte KeyNum, byte ActionNum ))
|
 | | MenuTick (float DeltaTime ))
|
 | | RightMenuProcessInput (byte KeyNum, byte ActionNum ))
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| Inherited Functions from Engine.Menu |
| DrawMenu, ExitAllMenus, ExitMenu, MenuInit, MenuProcessInput, MenuTick, PlayEnterSound, PlayModifySound, PlaySelectSound, ProcessLeft, ProcessMenuEscape, ProcessMenuInput, ProcessMenuKey, ProcessMenuUpdate, ProcessNo, ProcessRight, ProcessSelection, ProcessYes, SaveConfigs, SetFontBrightness |
var bool bPulseDown;
var int CenterSelection;
var int ColumnLines;
var int Focus;
var int LeftMax;
var int LeftNumDrawn;
var int LeftOffset;
var int LeftSelection;
var float MenuFadeTimes[24];
var float PanelHeight;
var float PanelWidth;
var float PulseTime;
var int RightMax;
var int RightNumDrawn;
var int RightOffset;
var int RightSelection;
var float TitleFadeTime;
UnrealListMenu
CenterMenuProcessInput Source code
function CenterMenuProcessInput ( byte KeyNum, byte ActionNum ) )
function DrawFadeList (
canvas Canvas,
int Spacing,
int StartX,
int StartY) )
function DrawFadeString (
canvas Canvas,
string FadeString, out
float FadeTime,
float XStart,
float YStart,
color DrawColor ) )
function DrawHelpPanel (
canvas Canvas,
int StartY,
int XClip) )
function LeftMenuProcessInput ( byte KeyNum, byte ActionNum ) )
function MenuProcessInput ( byte KeyNum, byte ActionNum ) )
function MenuTick ( float DeltaTime ) )
function RightMenuProcessInput ( byte KeyNum, byte ActionNum ) )
Creation time: Mon 5/5/2025 21:23:21.448 - Created with
UnCodeX