drunken_fool As I said, I disagree with you about this radar.
Many times I myself reached the enemy room or near the enemy flag. Where all the enemies appear. When you're against up to three enemies, you automatically shoot the one within the shortest swipe or convenient mouse-over distance. You just wouldn't have time to look and analyze which rectangle is bigger. I can only agree that it only improves anticipation of places where an opponent can reveal himself or camp (as long as this opponent was previously invisible to others, because he was separated by, for example, a wall). But when there are enemies of different levels around you, there's no way you won't get killed by looking at the HUD which rectangle to aim at and deciding to take the shot. Is the square big or round 😉 or red or flashing etc. Maybe it will help from a distance for a while (as in the upper screen on the Face map), because soon someone will notice you and shoot you down. In my opinion, on this map a good option is the smallest possible fov. Besides, I will not dwell here on triggerbots, which are additions to radars, because there are rather no divided opinions here. Unless someone has a different opinion? I invite you to a nice conversation. 😉