• General
  • Is there a way to mute a player client side?

I found something like this:

chatmuts.rar
6kB

I just don't know if it works. Anyway, something with an option to mute taunts would be nice too. One player is really annoying, if he's on the winning team he uses non stop the "You like that?" taunt at the end of the match. I don't think I need to introduce him, because most probably know who I mean.

    player_0 Quote from this unrealadmin thread:
    "ChatMuts
    Simple mutator ChatMuts.Ignore allows players to type !ignore KGB so they
    won't receive further chat messages from KGB that game. Unfortunately does
    not work on taunts."
    If I understand correctly that mutator is server side, rather than client? Correct me if I'm wrong.

      Schizazoid
      It's server side but the client gets to choose who to ignore. This is also the one that I found but it has obvious problems in the code so it needs some work before using.

        Yeah let's shut "haha_guy" up, with his ha ha ha. 😏

        snowguy This is also the one that I found but it has obvious problems in the code so it needs some work before using.

        Let me know if I can be of use.

        Sometime I forget there are script guys here. Can you guys code phone apps? Like a timeclock for as painting company.
        I have looked into so many times and there is none out there that I want to spend my money on. I would be willing to pay for services. Not sure if its the same coding you guys do.

        Scripting is like bike-riding. You cruise if you already know. Else there is a bit of learning curve.
        Coding for phone apps is just that. That would generate a learning curve for me. Not that I can't learn iOS (or android) coding, I am not sure I want to learn that at the moment 😃.

        Yeah, sorry haven't looked at android dev stuff in over 10 years. If all my free time wasn't spent on UT stuff I would consider it for sure.

        not sure that the mute function is working atm looking into it.

        Actually, I tried UTChat at version 16d but it crashed the server at startup with, from memory, a runaway loop in the AddMutator call. It happened no matter which position in the mutator startup I tried. From the posts on the ut99.org forum it seemed like it was a known problem. Did you guys ever get this fixed?

        With the source code unavailable it really sapped my motivation to be stuck with black box testing only. Don't get me wrong, you guys are doing great work and I'm not asking that you make your stuff open source - that is your choice. My own ideological preference is to use open source software whenever possible. There are many arguments/reasons for both positions so rather than list them and have a debate about it I'll leave it at that 🙂

        My hands are itching
        With UT, the basic premise and philosophy is that all the mods and mutators be open source, copywrited by respective authors, but open source nevertheless. Now some, read anticheat devs (and from that crowd some, read Tnse, have undergone redemption by releasing the UTPure source and all that), have taken advantage of Epic's goodwill and started obfuscation and what not, which is PURE WASTE OF RESOURCES. This is quite illegal in my books and discouraged whereever possible.
        /My hands are itching

        I admire proasm and none and their coding style. They are practically open source because if you ask them nicely, they do provide the source.

        utc25c.zip
        239kB

        Latest UTChat with Muting enabled. Give it a try on combo 😉

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