no0ne

  • May 30, 2023
  • Joined Mar 10, 2023
  • Join us for some DeathMatch fun on 45.61.53.244:7777

  • not likely to ever happen.. but yes cap it at 12 players and let the overflow migrate over to London2.

  • shame we didnt have discord , could just hit the player up mid game to live stream themselves playing through discord.

    • small and medium sized maps are probably best.

    • so... not sure if allowed but will post and find out the hardway.
      Where do we find a copy these days of our beloved UT99?
      well top results on google for "UnrealTournament Download" yields the following website for your viewing pleasure
      https://archive.org/search?query=ut99+goty
      don't forget to tell your friends and like Dicky Trump would say.. "Lets Make UnrealTournament GREAT AGAIN!!!"
      HF GL GGS
      Take Care.

    • Unknownman

      only these Joust type maps that usually end up with 0-1 after 50 min of gameplay.

      we currently implemented a fix to these excessively/insanely long and arduous games by implementing an OverTime feature into SmartScoreBoard.
      how this works is if after a predetermined time no0ne scores or the scores remain even then the team with the less deaths & highest overall score WINS the match... no more 50min rounds on our servers at least.

      now on the note of small maps and tons of players we may also have a solution which i have posted here: https://eatsleeput.com/d/282-perhaps-a-better-utilisation-of-servers/3

      i agree with @Unknownman that small maps +tons of players ends quickly with the majority of CTF players leaving for the door after xx minutes.

    • iam currently working with the coder of a fantastic new mapvote system called Votesys.
      and we are currently considering a new approach to displaying only maps that fall within a range of
      Min/Max Players.
      Admins will have to List Maps in an VoteSysMapInfo.ini file and put in there a MinPlayers= and MaxPlayers=
      for example : Info=(MapName="CTF-AndAction",MinPlayers=0,MaxPlayers=6)
      Info=(MapName="CTF-SomeBigMap",MinPlayers=6,MaxPlayers=18)
      now what happens is , If there are 6 players or less then CTF-AndAction shows up in Mapvote and is Votable.
      however the second the PlayerCount goes over 6 it is Filtered out of the MapVote.
      same thing for CTF-SomeBigMap , If Player count is <6 then that map is filtered out of the MapVote.
      now what happens is only maps within range of the current Playercount are displayed.
      NO MORE 18 player AndAction/Joust (unless of course the admin allows it).

      This is VoteSys;

    • Unknownman indeed!.. there needs to be an antilamer modification introduced into the mapvote
      whereby it can pickup the maxplayer count for the map being voted for and hide those maps from mapvote depending on the number of players present. but tricky but if we could assign our own values for player counts to maps via .ini then filter the maps based on those values and actual players then it could be a great feature to introduce into the mapvote system.

    • Screenshot of NexgenPlus100N for use of Redirection if server is full. ~ Could not edit previous post for some reason.

    • so have been thinking.. we've got london #1 ~ ZP and london #2 NewNet.
      and more then 18 Active players at peak times throughout the day/night.
      however they all seem to flock to the more popular server L1.

      I don't believe this is because L1 is ZP (which is horrendous) BUT...
      because it shows a great number of players.

      many of which huddle around maps like AndAction! or Joust. Which is a natural disaster in it self.
      while L2 sits there idle without a poodle with a paddle. And would be the Better playable server for all players then L1 imo.

      What I propose to get L2 enjoying a bit of Traffic and becoming more popular is this.
      Reduce the MaxPlayers on L1 from 18 down to a more respectable 12 players and use an Affiliates mod
      to offer redirection of the excess players to L2.
      therefore you will have 1 Full L1 and 6 players minimum on L2.. which will climb to 12 in no time at all.
      bringing the total number of players upto 24 😉
      just an idea , my 2 cents.

    • utc25c.zip
      239kB

      Latest UTChat with Muting enabled. Give it a try on combo 😉

    • perhaps for automated updating of stats at the start of each new game.

      http://medor.no-ip.org/Stats/UTSTATS_Trigger_4x.zip

      might help somewhat.

      1. Introduction
        ---------------
        If you dont have access to cron jobs on your webserver and
        your sick of manually updating your UTSTATS through the
        IMPORT menu option?

      Well, here'S a little mutator that may help ;-)

      Your UTSTATS-installation MUST be configured for ftp-
      import.

      • not sure that the mute function is working atm looking into it.