- Edited
According to some player chat Leviathan-winter crashes the player when he uses d3d. He was able to re-enter the server once he switched to xopengl. This was a player on v469, of course, but I'm afraid I don't know which d3d version that comes with as default or which the player was using. It also seemed as though a lot of players dropped out when the map loaded so it could be affecting quite a few, not sure though.
If you end up fixing it and rebuilding the map there was one thing I noticed while testing that you might consider adding while you are at it. Some red and blue base markings at each end. If you are up high and/or have just spawned you can't always be sure which base is which.
Do you think liandri will also have the same fault for d3d players since they share some dependencies, assuming that is the cause?
Esuoh if x-cell needs it could you grab the exact error message from your UnrealTournament.log the next time you have the crash before you restart the game.