snowguy I wonder if a coder can simply rename the call out in the files, I have sent you. Like I said I can't code for shiznet. If some can fix these files we all can simply not use the ones I sent sooner. Like I said I found them in a map and simply saved them and re used them. This way you do not have to delete them from other use cases, since you have no problems till I gave you these found files. Sucks because this set is really easy to configure in ED. Like how much snow, how fast and so on.

    Wow I am tired that all sounds like i am a stupid a$$

    X-Cellerator
    That is a good idea and should be simple to do however, the first thing I did was opened the all caps SNOW.U file in a text editor to look for the SetupSnow function but didn't find one of course. I then tried to decompile it with wot_greal to see if I was missing something but for some reason it wouldn't decompile. Could be I was just rushing and it has been a long while since I used that program to do stuff like that but it seems like something may have been stripped from the code or some such shenanigans. I'll see what I can figure out tomorrow.

    X-Cellerator Like I said I found them in a map and simply saved them and re used them. This way you do not have to delete them from other use cases, since you have no problems till I gave you these found files. Sucks because this set is really easy to configure in ED. Like how much snow, how fast and so on.

    I took another look and definitely can't decompile the code from that SNOW.U file for some reason. Maybe I misunderstood your suggestion. It seems odd that the server looks for the class it needs from the same named .uax and .utx file, I can't remember if I've ever run into that problem before. If it wasn't for that, the solution would be simply to remove the other snow.u file.

    Could you maybe take a look at using the one medor sent us (SnowUT99) here for the snowAt mutator if it isn't too much work and/or whenever you have time? Here is the release for it I think:
    https://ut99.org/viewtopic.php?t=12440

    It has a decent set of config options for the editor it seems:

    var() float   Height;
    var() float   Radius;
    var() int     MaxDrops;
    var() float   MinAirResistanceFactor;
    var() float   MaxAirResistanceFactor;
    var() vector  WindVelocity;
    var() bool    bBlockByActors;
    

    @snowguy Ok it worked. Took me a while to find the actor to add. I basically had to load the actor in order to see it in the actors panel. I can use this if you want and fix the other maps... Let me know if you want this to happen. I can change both the maps I converted to SnowUT99.u maps. I like this one better anyway. How ever Doesn't seem like I can make the whole map snow with this file. Only smaller areas. Even know there is a option for radius. I have tried to change the 512 area to 1500 and it doesn't seem to expand the radius. How ever I can add a few in the map in the areas where we want snow 🙂

    Edit: Its even a better file. It seems more realistic. The snow sticks to the ground for a second.........

    Edit2: Ok it does work. I set it to 1500 Radius and bam it worked.

      X-Cellerator

      Awesome, that would be great if you could update the maps to use this SnowUT99 version instead. I had some trouble setting the radius with admin set commands, when I played with it the other day, for some reason too. It seemed to intermittently work in that case.

      Just one note to be careful and not add too many as it will affect the server's performance even though this one is designed to reuse actors for that very reason. Possibly reducing the maxdrops could help reduce the load on the server.

      In my testing, which probably isn't exactly transferable to other CPUs, the server seemed to incur a 3-5% increase in CPU utilization for each additional snowActor with its default settings. (maxdrops 150 IIRC). That was on an i7 4790k for what it's worth. For me anyway, subtle snow in various areas throughout the map would be fine. Thanks for taking the time to work on this again.

      ctf-leviathan-winter-2023.zip
      1MB

      Rock on try this one out. I made it to tell what side was red and blue as well. Also added some ice on the ledge for more effect. I do not want to change these maps to much without permission. I still feel weird working on someone else's maps without asking.

      This is using Your new file and working great. Only added one actor and made the size fit the map. Works great on my end. I will change the Docks map tomorrow I am going to watch the fights tonight lol

        Also, I am working on a pretty kool map with a reactor in the middle. Hope to have some images real soon. I will be making a winter version as well. Seems we are on a kick right now with snow 🙂

        There was also a little problem with the acient-pyramidemap , i thinks its called , Some people only had 50-60fps. Unplayable. Maybe if you could check that out , to see if you also got that problem.

          X-Cellerator Rock on try this one out. I made it to tell what side was red and blue as well. Also added some ice on the ledge for more effect. I do not want to change these maps to much without permission. I still feel weird working on someone else's maps without asking.

          Great! I tried it in a practice session and it looks really good now with the new snow. Also, thanks for adding the base markings.

          X-Cellerator This is using Your new file and working great. Only added one actor and made the size fit the map. Works great on my end. I will change the Docks map tomorrow I am going to watch the fights tonight lol

          I'm glad you are redoing them with the new snow. I checked the dependencies of all the other winter maps that are on the server and none of them use either snow.u file. I removed all versions except the all caps SNOW.U on the test server and now when I voted liandri-winter the server wouldn't load the map. Redoing them with the new snow file will avoid any future problems for anyone. I really appreciate you fixing this. Looking forward to your new map also.

          ESUOH There was also a little problem with the acient-pyramidemap , i thinks its called , Some people only had 50-60fps. Unplayable. Maybe if you could check that out , to see if you also got that problem.

          Weird, I don't ever remember having frame drops on that CTF-Ancient-Egypt map but it is a little rough around the edges and people don't generally like it much. I only put it on the server because I played it on a popular ctf-server a long time ago. Wouldn't be a big loss to remove this map I guess. I'll add it to the list to remove at some point.

            snowguy ok , yea sbt and some others had the same drops , indeed very weird. Maybe best to remove like you said , its not really a good map 🙂

              snowguy I neither had those frame drops before , only yesterday . Maybe some serverissues at that time , i don't know , it was strange that he didn't want to go above 60 .

              ESUOH There was also a little problem with the acient-pyramidemap , i thinks it's called, some people only had 50-60fps. Unplayable. Maybe if you could check that out , to see if you also got that problem.

              I can take a look at this map. If it's an old map and everyone likes it and I can't find the owner maybe I can tweak it and make it better 🙂

              EDIT
              Found a few problems, like one thing there was a Blue flag floating in space lol. Also you can fall off the side of the map. There is really a lot of things that can be improved. But really people like this plan map lol. It was Released in 2004 I assume finding the creator is out of the question. If you like this map, I can redesign it to better fit 2023. Lert me know.

                ESUOH Was it a map with loads of those xmas lights added to it?

                  Not really , its a very open map , with a bit of snow 🙂 i can't remember those lights.

                  6 days later

                  Ooper
                  Here is the map but I'm not so sure it caused a problem. Thanks for the discussion about dynamic lights though.
                  Now, I finally found out why I get frame drops on the 1on1-egypt map. Those white lights in the middle decoration thing must have been doing it. All good with dynamic lights turned off.

                  Here is the map they were saying it happened on:
                  http://ut-files.com/index.php?dir=Maps/CTF/&file=ancient-egypt.zip

                  And here is the modified version of the XMasLights I'm using. I just changed it so it wouldn't put lights on the ground because players where constantly complaining about it obstructing their view of other players. A little late for anyone that wants to run this version on their server but at least it is still in time for xmas 🙂

                  On that ancient-egypt map, since there is no ceiling, the majority of the lights are just way up in the air so no one notices them. I don't think enough lights spawn on that map to cause a problem but who knows.

                  xmaslights2021-sg1-release.zip
                  11kB