• Maps UT99
  • CTF-Combolicious-2022 Announcement / Secret Revealed

Announcing a brand new map made for us on the ComboGib London server: CTF-Combolicious-2022 by Disorder.

In the map there is a sign that tells you to come to the website to find out how to open a door. In the following video Disorder reveals the secret❕

Big thanks to Disorder for making this map for us πŸ‘οΈ

    Wow that map looks really clean and modern for ut99.

    Yup, you said it. This map gonna be leet, for the exact reasons you mentioned : open space / clean / long distance shooting / grapple friendly ...
    Really good work here ! Thank you guys for the colaboration !

    Oof, looks awesome. Can't wait to try it out! 🀀
    Love the map name πŸ™‚
    Well done! (I guess πŸ˜›)

    very nice looking map for combojibs, vertical heights to make the game cool! brrrrrrrrrrrring it to the server!!

    some of the lifts ar too fast which means if we jump we get fall damage, perhaps slowing them down a bit would be great

      zcbz Fire your grapple at the ground or a nearby wall to break your fall.

      zcbz some of the lifts ar too fast which means if we jump we get fall damage,

      I can only say that disorder told me he made the lifts fast like that on purpose so that flag carriers could use them to get away from chasers. It sure does give a good headache if you jump on the ones with ceilings above though πŸ™‚

      Here is the map for download if anyone wanted to practice locally or put on their own servers. Sorry for the delay was too tired to upload it last night.

      ctf-combolicious-2022.rar
      6MB

        snowguy any place where we can get in touch with the mapmakers to give gameplay feedback? would be cool to do so

          zcbz
          You can do that right here on the forum. In the video he invited everyone here to give feedback and suggest maps that need fixes etc. So, I'm sure he will be reading and possibly responding to requests and such.

          zcbz Hej zcbc, I made the lifts fast on purpose. Yes there is a little fall damage, I was aware of that while testing the map multiple times. But having a fast gameplay is more important then having some fall damage. Lifts are annoying as they are, especially when you are chasing an enemyflag carrrier. You do not want to wait 8 seconds for the lift to be down πŸ˜‰

          So i figured, people will learn how to play it without getting fall damage πŸ˜‰ Unless you are dying because of it multiple times πŸ˜‰

          The layout is of the map is big, but I still wanted a reasonable captime with maximum 15 seconds from all base positions.
          The only way that was possible, was to add those fast lifts and jumppads throughout the map.

          So yes, it was on purpose I made them fast, keep playing the map, you will see what I mean πŸ˜‰

            disorder yeah the problem is dying because of the multiple instances of fall damage, probably the lift can be slowed a little bit just so its not so much fall damage.

            I liked the map btw!

            Also, the server has too many maps... im not sure this will be played often

              zcbz Also, the server has too many maps... im not sure this will be played often

              Yup, that's true. Do you guys (admins) have planned to clean up the map-vote a bit ?

              I can answer that, Whichever maps he removes will be someones favorite map of all time so I'm thinking no.

              zcbz I have been looking at the 4 large lifts, (2 at each base) which indeed give damage as I already knew.
              The lift 'movementtime' is 0.5 seconds and 'stayopentime' is 1 second and then 0.5 seconds back down. Which gives exactly 2 seconds for you to wait before you can use the teleporter.

              If i change the 'movementtime' to 1 second, you will have a waiting time for 3 seconds (if you are hunting down the flagcarrier in the lift)

              You will be to late, because the enemyflagcarrier can cap in the meanwhile.

              1 minor change in the time of the lift, can change the gameplay drastically.

              Solution 1: Stop jumping on the elevator
              Solution 2: Change the time of the movement and alter the gameplay significally (yes, seconds matter in CTF πŸ˜‰ )

              Otherwise, there is also a neat trick in the elevator, because as you can see, I built 2 lift openings. So you can choose in which hole you want to enter within 0,5 seconds.

              Let me show you one day what the purpose is of that πŸ˜‰

                disorder

                hehe i understand all the theoretical explanations but im just telling how it feels in game. Small details that work in theory but then in practice don't might end up making the map not being played. Remember, my feedback is from playing the map live with real players and having to make decisions in real time. A simple solution would be to add some small platform or ledge which people would use to damp their landing on the top.. could just be two boxes stacked.

                It's feedback and feedback is a gift, do with it what you want but its a bit pointless to debate on it too long. I'm pretty sure as a player, most other players will dislike getting damaged by the lift.

                  zcbz Those boxes are actually a really good idea πŸ˜ƒ hell yeah, i love feedback. So please feel free to criticize constructively πŸ˜ƒ Do you have discord?

                  • zcbz replied to this.