| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- Engine.Ammo
|
+-- Botpack.TournamentAmmo
|
+-- Botpack.BulletBox
RifleShell
| Variables Summary |
|---|
| Inherited Variables from Engine.Ammo |
|---|
| AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
| Functions Summary |
|---|
| Inherited Functions from Engine.Ammo |
|---|
| AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo |
| Defaultproperties |
|---|
defaultproperties
{
AmmoAmount=10
MaxAmmo=50
UsedInWeaponSlot(9)=1
PickupMessage="You got a box of rifle rounds."
ItemName="Box of Rifle Rounds"
PickupViewMesh=LodMesh'Botpack.BulletBoxM'
MaxDesireability=0.240000
Icon=Texture'UnrealI.Icons.I_RIFLEAmmo'
Physics=PHYS_Falling
Skin=Texture'Botpack.Skins.BulletBoxT'
Mesh=LodMesh'Botpack.BulletBoxM'
CollisionRadius=15.000000
CollisionHeight=10.000000
bCollideActors=True
}
|
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