• Maps
  • CTF-BoM-CommandCenter-LG

The original CTF-BoM-CommandCenter-V1 was released early this year. Seemed too large for no gravity.
I have now released CTF-BoM-CommandCenter-LG meaning it has Low gravity embedded into the map in the center of the map as well as the warehouse sections along the sides. I have added a few sound effects for the fun of it and also fixed the teleports that was sometimes not working correct.

Snowguy tells me it will be live tonight (maybe) if you want to check it out. If you would like the map for personal use link is below.

Link to grab it.
https://bomclan.com/UT-Files/CTF-BoM-CommandCenter-LG.zip



Package "chaossounds" is missing.

Here you go 🙂

chaossoundsuax.zip
4MB

seems no one has that file I swore it was a default file.

Fixed the zip to include it now sorry.

This lift by the flags does not meet European Union standards. Might kill someone downstairs. You can't play in Europe.

    player_0
    LOL yeah, I can't stop it from bouncing back off bots. And I cannot figure out how to keep them from going under it. So, I make kill you and go through bot 🙂

    Other than that do you like the added LG to help get across it?
    I am just getting tired of these spam maps. It gets really annoying trying to spawn every half second.

      X-Cellerator I know what you mean. Only people tend to look for dynamics and on too large maps they can feel boredom. Great map, clear just a little wide. If it were shortened a bit by half or at least by 1/3, it could be at the forefront of the most played maps.

        player_0
        Hmm I will consider that on the next release of it.
        I am always playing around in ED

        If you allow me, I can impose some things on you that could (but don't have to 🙂 ) affect the popularity of the map.
        First, check which maps on the server are most often played. If you extract from 5-10 maps, you will know how big they are. Then you can check the visuality of these maps, e.g. what textures they contain, and you can also pay attention to whether the map is open or closed - I mean what is overhead. You can also pay attention to the mountainousness of the maps, the number of jump pads and teleports. Sounds are also likely to influence popularity. Now I remembered one map "something spam" with chickens in textures - where one song is playing all the time. So loud and ridiculous that it gives me a headache at the end. The worst thing is that this song is in a game as sound, not music.

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