If you still find a large map with 18 players, it's because the majority are waiting to vote for a small map in the next round.
1on1 maps with 18 players? why?
I've never seen anyone say "You're playing a reasonable sized map so I'm leaving"
I have seen many people, myself included, that leave when a map such as "1on1 Joust" is choosen
BULBAFLEX I'm not suggesting large maps only. Just not these tiny single corridor maps.
I don't mind maps like 2on2 crates with 18 players. only these Joust type maps that usually end up with 0-1 after 50 min of gameplay.
How about, just giving a warrning to the players when such map is about to win.
I noticed that when i spam the chat with "Careful! this map is tiny and very frustrating for 18 players" people change the vote.
so how about giving an automatic warrning when a 1on1 map is being voted when 12+ players are online
Well as far a big maps go 1999 called and said no one wants to play that shit either. Pugs don't even use those big ass maps, people seem to like medium maps such as Duku or Bleak ect... Don't get me wrong I probably dislike Joust maps as much as you but I would be more likely to leave if a map like Orbital and the other dog shit maps people vote for to pretend they are OG win the vote. Why do all these IG players think we could give a fuck what they think we play what we play how we play it. Forget the rules on old lame ass IG noob servers and embrace something better.
Unfortunately, MapVoting is the same as democracy that makes people suffer.
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Right now they are playing Niven Chaos... it's the only way the same 4-6 players can get frags.
LOL worst part of Niven doubled. I do have to say Niven SE has grown on me.
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only these Joust type maps that usually end up with 0-1 after 50 min of gameplay.
we currently implemented a fix to these excessively/insanely long and arduous games by implementing an OverTime feature into SmartScoreBoard.
how this works is if after a predetermined time no0ne scores or the scores remain even then the team with the less deaths & highest overall score WINS the match... no more 50min rounds on our servers at least.
now on the note of small maps and tons of players we may also have a solution which i have posted here: https://eatsleeput.com/d/282-perhaps-a-better-utilisation-of-servers/3
i agree with @Unknownman that small maps +tons of players ends quickly with the majority of CTF players leaving for the door after xx minutes.
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Can always play the big maps on the servers with no players.
Ooper yeah because there is no middleground in the world. It must be either huge maps or tiny maps with hideouts for the crouching flatfooted spawnkillers.
small and medium sized maps are probably best.
There are a few small maps that play well with ~ 10 players that uses spaces smartly so it's still fast pace without the andaction "charm". I'm just terrible at remembering the names.
I'm not against small maps. Maps such as: W00t, LiandriDocks, 2on2crates, fragwhore, picperfect, comboking, 2on2-OvalTech etc etc - ARE ALL FINE
I was only talking about maps such as: BadBrothers, 1o1 Joust, Niven and the new fan favourite: 2on2Stalwartlite.
And it's not even the maps that are not good. it's the players who abuse these maps because they aren't good enough to actually play CTF
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Unknownman as if on maps you mentioned ppl play differently. W00t, fragwhore, picperfect - is just a triggerbot firing range with ppl sitting in corners/by crates/on ramps and just doing mindless spinal cord pew-pew (assuming that they don't cheat). Crates, oval, comboking - ppl sit and spam on spawn and flagpole.
Maps are rarely the problem , but people always are.
p.s. Well, camping and spawnraping is kinda lame, but arguably it's might be treated as "playing ctf objective" if we adress it as "map control".
What's wrong with small maps?. Why do I like them?
- they run out quickly
- despite the fact that there is chaos, but it still seems fun to me
- it is difficult for bots to aim and there is a chance to spam them a little
Nicefu they run out quickly
Right...35-40 minutes rounds on niven chaos. Or rounds on badbrothers/stalwartlite when we go to OT due to mindless spamfest and lack of alternative routes to flagroom (true for stallwart).
Don't get me wrong: small maps are okay. UT in general plays much better on small-medium maps than on x-xl (it's not a battlefield or arma after all). But 14+ ppl on crates/joust or even on liandridocks/fragwhore - it's not a fun game - it's a shitshow, especially with the kinda crowd that tends to vote for joust-alike maps.
Nicefu it is difficult for bots to aim and there is a chance to spam them a little
If you are talking about cheats, in most cases it won't(that Russian guy made the small maps unplayable), with shitty pixel bots like the one I made it, yes it would make it useless, but with tweaks you can remove all the clutter in UT making it more effective because all you are looking for is certain shades of red or blue, if you also went a step further and use a bright skin cheat it would make it even easier to cheat. That's the main reason I do not trust bright skin users or heavy tweakers because it makes cheating much easier.
Schizazoid
Bad Brothers: I created so many exits that the map turned to cheese.
StalwartLite: just look at the stats to see that all games are flowing and there is no difficulty finishing a game like Nive-Chaos.
It's exhausting having to keep giving these explanations. It's only 2 maps in a universe of 413. I hate many popular maps, but I'm grateful to them for engaging players. We are too few for that kind of hatred and prejudice towards each other.
We have to preserve the players and not separate them into classes. Where only those who like complex maps should be respected.