There is no way you are getting 18 players and 100 tick rate with newnet, look at the netstats(F6) on the zp server with 18 players, then look at how much higher it is on a 100 tick rate server with newnet with 5 players.

Pug servers with 100tr have 10 players max, the public server with 12 players couldn't handle newnet 100 tick rate, had to be put down to 65 or 85.

    Ooper Pug servers with 100tr have 10 players max, the public server with 12 players couldn't handle newnet 100 tick rate, had to be put down to 65 or 85.

    Hmm, just wondering if native C++ code can help in this area. I mean to scale 100 TR to 20+ players.

    I am complete noob in this type of calculation and one way I can improve my knowledge is to actually make native newnet type of mod given that'd indeed be useful i.e better scalable.

      Ooper It doesn't really have to be 100. 65 or 85 is also fine.
      Anything is better than ZP and 20 TR

      The choices that are made are usually just compromises between the various hardware and software limitations with the hope that the result will be the best for the majority of players.

      The London 1 host does not offer faster CPUs in their London data center. Redirecting all players to the London 2 server would be the solution to that but I don't want to do that until more players are happy with the set up there. Additionally, I actually prefer the hosting company that provides the server for London 1. Maybe before long that host will have newer CPUs on offer that the server can be moved to.

      We shouldn't get held up on the idea of a 100 tick rate anyway. Newnet at 60/65 tick rate can still offer a very good game for lots of simultaneous players. I only moved the Atlanta and London 2 servers up to 80 TR because it made the grapple feel a little less jerky on the most updated newnet available. The recommendation for newnet at a 100 tick rate was specifically for X-Cell because he operates a server with a very fast single core speed CPU for friends and family, most likely always less than 10 players.

      Increasing the tick rate on zeroping might not actually improve things anyway. There is a bug with zeroping that cause some unregistered hits from time to time and increasing the tick rate may actually exacerbate that issue. The improvements in the feeling between the London 1 and London 2 servers are more likely to be the differences between newnet and zeroping than they are between the different tick rates.

      There are many other considerations in all of this but it would take a long time to detail every choice that is made. Ultimately, the plan is to always improve the experience for players and one day the main combo server (wherever it ends up being) will most likely run a newnet at a higher tickrate.

      Edit: London 1 is ZP at 40 TR by the way 🙂

      the_cowboy
      A native implementation of newnet could improve performance but without some way to profile things properly we couldn't be certain of where the best place would be for your optimization efforts. I mean the newnet code might not be the bottleneck when trying to run the game loop at 100 times per second 🙂

      the_cowboy I will admit i'm not well versed at all in the matter, but the guy does seminars n stuff about cheat protection i'm sure he has a good reason to keep it closed..
      have you ever tried talking to him? maybe he would let you help him out with some anti cheat stuff? when ace first came out it was awesome it did catch a bunch of notorious trigger botters.
      regarding newnet vs zp i always preferred zp at least for instagib, but moving around on high ping feels awful compare to newnet.

        friendofafriend Ye I have already talked to him and he seems to be of the mindset "security by obscurity" which is not good in my books.

        For instance, he claims that HwID estimated by ACE is part of security feature and therefore should be closed source.

        To counter that precisely, I have written MrEHasher and have shown that electronics hashes can be obtained via code that can be made public.

        P.S. I'd have loved if he had posted the video of that talk!

        Now we got cr37 another cheat. It's amazing lol.
        Can you check if that's lolz , ! . etc... couldn't see his flag last night I was bugged.
        The thing with this guys is they have no shame, they literally set their aimbot on nightmare mode. At leats sbt is little more discreet lol.
        I know you're under a lot of pressure snowguy and not much you can do really.
        I just wish one day all this lamers get caught. I wouldn't even banned them , I would just let them play with no hacks and let them get some pay back.

          drunken_fool Now we got cr37 another cheat. It's amazing lol.

          Yes, I've checked him already and you are probably right about the aliases you've named. I don't want to reveal player aliases as it allows you to almost play anonymously, if you choose or have reason to do so. I will only say that this player has been discussed here before. Hopefully, that doesn't give it away completely.

          I am not sure how you can detect "assisted aimbotters" spectating doesn't show all mouse movement accurate from what it seems, I did spectate them both and they do miss shots, sbt does however have an insane reaction time to flickshot me around a corner on a pretty long range 8/10 times

            Meira Yah cause they are using radar. They are pre aimed all the time.
            It's so easy to tell, their reaction time is insane especially that cr37 guy. You come around a corner and bang they got you every single time.
            It's so easy to tell especially in maps like crates.
            Any normal person you can't hold that level of efficency and reaction time for prolonged period of time without getting tired or messing up here and there.
            We all get those insane shoots , but this guys are soo consistent with them, that just doesn't make sense.
            You won't see me sit here and complain about YRGM , Jamally , and other good players. Cause you can tell they are humans and mess up from time to time.
            And don't let me get started about vulvarine lol

              Meira BTW they miss cause they have it set on press mode. You have to remember this are all good players. They can still aim well even without bots BUT when they need it it's there. Plus running radar 24/7 alone helps you out a lot on your aim and by knowing where players are at all times.
              Best thing to do when this guys are on I just log off and play at a later time.

              When I went from 144hz to 60hz with this GPU it felt like everyone was cheating 😆 , was dead before I can even see people(wasn't until a few weeks later I noticed can do 1080p 85hz over the HDMI port).

                I was just speccing VR|Ron on Duku what a beast.
                His movement is insane.
                After watching that I'm just going to sleep lol...been up 48 hours 😴

                drunken_fool Yah cause they are using radar.

                Where did you get this radar from? 😃
                No offense, but in this mode the radar won't help you at all, but will rather disturb you. it is displayed on your hud and you will have a piece of space obscured. Anyway, looking at the radar and crosshair every second... - I don't see it. Such a thing would probably be helpful in other modes, such as Camping or MH, but not in Combogib, where the basis is dynamics.

                  player_0 radar just draws a big green square around all players. Makes it really easy to aim on them.
                  Especially at a distance. It enhances your target.
                  I'll see if I can find a Pic of it.
                  It's not like an rpg game radar. It just enhances enemy target and you can see the moving around.

                  Plus in utt99 aimbot you can adjust the aiming angle.
                  I'll try and explain best I can.
                  You can pretty much set the aiming angle at which the bot will trigger. So if you're already a decent aim you can set a very short aiming angle, meaning your cursor will have to be real close to the target in order for it to track it. This makes it really difficult to catch them in spec mode.
                  If you are a complete noob then you will use a wide aiming angle and then the bot will trigger like crazy making it very obvious and you will be able to spot it .
                  In DM you can even set it to head shot , or feet , torso or leg shot.
                  So I can just have it set to leg shot and will take like 3 shots to kill you Making it less obvious.
                  You can even set it on headset on press mode.
                  So I will take a few shots and maybe miss then press the key to wich my bot is bind to and give you a headshot.
                  Either way it's gay and who uses this hacks is a complete idiot.

                  here is a pic

                  those squares are the radar.
                  If you use it you can see me coming from all angles lol. That explain some of this guys crazy reaction times.
                  The closer the target gets the bigger the square gets.