Ann0ying it says you need to hold "walk" key? dont they mean the "run" key ? the walk key is never used and make you walk slowly.
Can we at least consider a referendum on hopping?
Look in the control options, you can see an entry for walk key, you hold the walk key as you land while pressing jump, you don't have to use walk to bounce it just makes it a bit easier.
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Covid_A_Swab It's like the Ann0ying posted video but using the grapple, the easy way is use the grapple in front of you like between -15° to -25° angle pointing to the floor, wait until you're pulled then jump, if you notice a faster movement, you are almost there, just keep jumping on each landing, how to do it?, I use these:
User.ini
[Engine.Input]
W=MoveForward
MouseWheelDown=OnRelease XVJumpReleased|JumpRel|DoubleJump|Jump
MouseWheelUp=OnRelease XVJumpReleased|JumpRel|DoubleJump|Jump
So in short:
- keep moving forward
- point grapple to the floor with a good angle
- as soon as you’re pulled, jump!
- faster movement?, a little before landing (almost the same time), jump!
- scroll!
- go to step 4
The best map for training this is Hall of Fame (extra large map) in London 2.
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LOL if you fuck around enough you can bounce left, right, running backwards it just takes time to learn
Atezris must have a fancy infinite scroll wheel because I have to time him a little more closely.
It's pretty self explanatory that you need to use a movement key to move
I just got a new mouse wheel is stiff like a rachet and my right pinky ends up dragging on the mouse pad but it was cheap lol. I got a really nice Roccat with a broken wheel I wonder if I can mod it to infinite scroll when I fix it.
I find it annoying when a player bounces, or bunny hops or whatever it's called with the flag.
It reduces the game's fun.
Is it possible to add a poll to see how many people approve this?
There's really no point in doing it.
1) Most people playing don't really care much about most things (hell, just try to ask ppl to votekick some obvious aimbotter who didn't even tries to conceal himself - nobody would care - I've seen it back when cowboy was messing around).
2) Bouncing ain't that big of an issue.
3) You can get a feeling what "community"s opinion on bouncing just by reading some of the posts above: some defend it as if their life depend on it, others dislike it. And it's kinda close to 50/50ish.
Hot bone!
Most who complain just can't do it other than ooper all the complaints are by non bouncers and he isn't complaining all that hard.
From what I read above, most players prefer without it, but we won't really know or agree without a poll.
Anyone can learn how to bounce if he wanted to. Bouncing is relatively new and it's changing this age old loved game without everyone's consent.
Would have been preferable if it were a mod per map like low gravity.
Til then, just want the bouncers to know that it's not fun playing with them.
No one changed anything the IG servers all sit empty because no one wants to be bored to death.
Every time I take the flag I am bouncing and anticipating a good boost. Many times I have gotten it.
jerc Atezris must have a fancy infinite scroll wheel because I have to time him a little more closely.
I must have missed this entry then.
I have a feeling that it doesn't depend on his fancy infinite scroll wheel that he's hard to hit. I'm more betting on unofficial settings or his internet provider.
There are certain players who are almost untouchable in the air (those who mostly use grapple and/or bouncing). They're always the same people.
I don't want to insinuate anything, but it's strange that when we compare two players with similar pings and we want to hit them when they're approaching us using, for example, a grapple hook. One player can be hit without any problems, and the other player is ALWAYS problematic, and these are players who most often use the hook - because they know that they're hard to hit in the air.
I'm giving an example of a hook, because with bouncing it could be explained by different speeds and maneuverability while jumping. And when we pull ourselves using a grapple hook, we can't dodge or move, and the speed is the same for everyone, so what's going on here?
I was just saying his bounces are less choppy then most
He makes a lot of little movements so he's hard to hit. Identical ping going another route isn't the same.
player_0 maybe those players that are harder to hit are located further away in the network? Lol. I have no idea how it works network wise. Would that be even of influence? Like someone from Spain having a harder tim hitting someone from the Netherlands then a German has hitting someone from the Nethetlands?