jerc Well tbh the problem is that most people don't bother with voting or forget about it. And then I often see one of two things will happen:
- It only takes 4 spam-happy lunatics to vote for 1-1-joust with server full people
- People vote for maps that are waaaay overplayed (duku, w00t, liandri, opel, 2-2-oval, etc...).
I guess it's what people want, most are uncomfortable with new maps or even larger I or X maps. Tbh I don't see what's the point in playing CTF on small maps with only spamming and little to no tactics involved. The real CTF experience for me are larger maps with multiple pathways in/out of base and not the ones where your average alive time is measured in tenths.
I realize my opinion is not what majority of the players want, but I'd limit the map voting based on the number of players on the server. If a map is for 2-4 players, you cannot vote for it if there's more than double that players on the server currently. Etc. But like I said, that's just me really 🙂