CTF-Combolicious-2022 Announcement / Secret Revealed
ffs just jump early if you need to jump little to no damage
So glad this vid explains the door.
I was playing the map the other day when I killed someone next to that door and the flag passed through it.
My teammates and I just sat there looking dumb thinking the flag was stuck and waited for it to return via timeout
I like the map. A few things, almost no one uses a secret, or they shout open the door . The map has a decent amount of lamps. It's not bad, but everything is lit up. (for some reason all new maps are very bright)
In general, thank you for continuing support UT.
I think the door will be easier to use if you have another player working with you like a boost buddy only he would be a door buddy lol.
I must say I really like this map, but just for the sake of conversation, I'm wondering if it's more of a large map than a medium. It seems MASSIVE so I'm curious what was the motivation to call it medium instead of large.
Feels medium to me, also I like the lifts as they are, anyone with half a brain can prevent the damage.
UTNL It seems MASSIVE so I'm curious what was the motivation to call it medium instead of large.
I was torn between putting this on the large or medium column. Considering for the flag carrier that the middle route isn't a very far run, the left route can essentially be cut in half with a well timed dodge that utilizes both jumpads, the map is still decently playable at 4v4, and also talking it over with Disorder on which column to place it in we made the decision to put it on medium. I tend to agree that it might play better with 5v5 though and I may still move it to the large category at some point.
It's not always an easy decision on which category to place the maps without seeing them played with lots of players first.
I'd say its medium you can get to the enemy's flag in same amount of time as it takes to get to the flag on fragwhore or liandri docks. The high ceiling makes it feel bigger than it actually is
combolicious should be on the large maps given that there are many medium maps that are quite smaller i think...
But i guess you guys use some "unreal units" criteria? then that is what should be the deciding factor
zcbz Well, if we have to use "unreal units" I'd say the amount of seconds to cap. As snowguy said, the map is built for grapple, and within 8 seconds I can be at the other base. The layout is big, but the addons like the fast elevators and jump pads make the gameplay fast. If I'd walk from flag to flag in the middle part walking, it will take me 12.262 seconds which is quite average for a medium map. But yes if you take the side routes it can take longer. But now try and compare to lavagiant, and see how long that takes compared to combolicious , so what's medium, what's large, it's a hard question indeed. We figured medium would fit due to the fast gameplay.
true! it becomes hard to define but i was trying to exemplify what could be one unit of measurement. But in the end the map is like "medium-large" but there are some "medium-small" out there. And also some "mini maps" hehe
You have a cool voice @snowguy
I think he hired a voiceover guy. Does that count as a hax?
snowguy Thank you very much for all your work and keeping great game alive.