wintersnowflake fault
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ESUOH There was also a little problem with the acient-pyramidemap , i thinks it's called, some people only had 50-60fps. Unplayable. Maybe if you could check that out , to see if you also got that problem.
I can take a look at this map. If it's an old map and everyone likes it and I can't find the owner maybe I can tweak it and make it better
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Found a few problems, like one thing there was a Blue flag floating in space lol. Also you can fall off the side of the map. There is really a lot of things that can be improved. But really people like this plan map lol. It was Released in 2004 I assume finding the creator is out of the question. If you like this map, I can redesign it to better fit 2023. Lert me know.
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X-Cellerator hi , i think most people don't like the map , its maybe played once a week
ESUOH Ok I will do nothing lol
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Not really , its a very open map , with a bit of snow i can't remember those lights.
Ooper
Here is the map but I'm not so sure it caused a problem. Thanks for the discussion about dynamic lights though.
Now, I finally found out why I get frame drops on the 1on1-egypt map. Those white lights in the middle decoration thing must have been doing it. All good with dynamic lights turned off.
Here is the map they were saying it happened on:
http://ut-files.com/index.php?dir=Maps/CTF/&file=ancient-egypt.zip
And here is the modified version of the XMasLights I'm using. I just changed it so it wouldn't put lights on the ground because players where constantly complaining about it obstructing their view of other players. A little late for anyone that wants to run this version on their server but at least it is still in time for xmas
On that ancient-egypt map, since there is no ceiling, the majority of the lights are just way up in the air so no one notices them. I don't think enough lights spawn on that map to cause a problem but who knows.
I always have dynamic lights off, and I still get the frame drops on Eygpt map, I did notice when I looked at it the past that those white things are network replicated for some reason, I'm under the impression that is not necessary for stuff like
that, and the frame drops happen every so often(several times a minute) like something builds up and gets to a state where it causes the heavy fps dip for a second or so and performance is somewhat normal for a little while and it repeats.
It's a common problem on that map I hear players complain about, I've had 5-6 different pcs the last year(various states) or so and the problem is consistent no matter the gpu or cpu. CPUS: I5-2400(2 different ones), I7 2700k, i5-3470, I7 6700k, Ryzen 5600, GPUS: GT710, GTX 970, GT 1030, GTX 1050ti, and an AMD gpu I had for a few days that I can't remember the model as I re-sold it because I couldn't get 144hz out of it.
Well, My RIG frames around 1500 or better on this map. I do see a ton of problems on the map. however.
I will be release CTF-Tunnels tonight for X-Mass and I will remake this map for you guys. I will not call it the same name though. I will totally rebuild the map and add some 2023 textures and tweaks.
X-Cellerator
Oh sorry x-cell, wasn't trying to get you to work on this map at all was just trying to catch up on conversations I didn't have time to be in last week.
I didn't want to waste your time on this ancient-egypt map, people aren't really fond of it anyway. Appreciate you offering to work on it though.
Was planning to test and give feedback on your tunnels map soon sorry for the delay.
snowguy
You're all good it's a busy time of year. I have added a lot more to the map for final release.
I am having a small issue with bot paths on it. Red seems to always win lol. Only fix I can come up with is to take out the bot paths in the lower and upper sections. I have a small hall with lifts in the roof and tunnels in the basement. They seem to get stuck in those. I am very close though. I just wanted to see if the bright lights were a bother for some players.
I will release it to the wild tonight some time. Can always send out a V2 I guess.
No dynamic lighting means no flag glow...
Wouldn't be that big a deal but it helps find people who don't know to keep a gap between them and the wall when holding.
The flag pokes through super thin walls if your back is against it. Only useful if you know the spots and there arent many.
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I noticed that some smart guys deliberately run with their backs to the walls with the flag, because then the flag cannot be seen (not only on this map). Sometimes situations like this look funny when all opponents are trying to find the flag carrier.
You can still see the yellow of the flag pole itself can't you? maybe in a tight corner it's possible? Normally the player themselves gives it away because they will act differently when they have the flag even in the rare times it could be used.
I struggle to see that being a viable tactic, or seen anyone else mention it, too much of the player is still visible, unless you are talking about the non solid areas on some maps.
You are all high I'm not saying I see the flag i see the fucking glow and see that shit if you are on a floor above me also.
Talking about if you don't have dynamic lights on...