yea snowguy that was the link you sended about baton and that was about the bouncing on UKserver, now after seeing the video of nicefu i ask myself what that was on those 2 times i posted earlier.

You got a point that im gonna punish people who want to play normal but so do they , right ? 🙂 But i got your point , im not that evil , to do it all the time , i just want to play ctf like the old days . i just want a cleaner server and then we don't need to think like that, i would never think like that but some on the server don't wanna change , it just gets worse and some games are almost unplayable if you just play normal.

You are right there aren't many of us left .. but the gameplay of some keep a loth of people away too and even maybe stop playing UT cause of that. A thread of the spawncamping would be good to discuss , i don't know the protection , i never played on a server with it, but i got titan's point that it can be frustrating too.

lol fucking ig hypocrites I've watched plenty of ig league videos and those hos are alway boosting across center and ive seen a little bounce add to it. I snuck a few in off jumpads on that server no wonder that shithole is always empty now. I actually almost got banned there for chasing the guy chasing the flag carrier which i'm pretty sure is called cover, eat a dick seabass or whatever your name is.

The only thing i can say about the video, is that i see something 0n 2.41 & 7.41 (the sudden movement of crosshair, like you push centerview) but thats it , if he cheats you would see that all the time, not? im not convinced yet.

I think it's the shape of the door the angle and the size of the shock ball. Unless there is a botter than can rewrite the laws of physics a shock ball bot is impossible it would require knowing the future. My opinion is the whole video looks off like he is not using specfix mod, using behindview0 isnt good enough.

Ok, I'm going to start trying to address the video, the specific times in the video might need to wait for the next post depending on how much time this takes to write. To anyone reading this forgive me if I explain something you already know I'm not trying to say you don't know it already I'm trying to distill this information so that anyone can understand. If I make an error in my explanation and you know better please correct me for the benefit of anyone who ever reads this.

I'll start by saying I'm not an authority on this subject but I like to think I have a decent general knowledge of this. I read a lot! and I have done some studying of newnet when I helped asosed for a short while with his FNN. You should be skeptical of anyone who claims to be an authority on these matters as there aren't too many left in the UT community who could actually be considered an authority. Those that are an authority will most likely be well known.

The server that this video/demo is from is running ZeroPingPlusv103 which as most know is a mutator that provides client side hit detection for hitscan weapons. That means, in this case, the client tells the server when it hit a target using primary fire of the combogib weapon. The combo ball damage/hits (secondary fire) and the hurt radius damage done by combo super explosions (primary fire exploding secondary balls) is still decided on the server with zeroping. Quick clarification on this special combo super explosion - the client tells the server it hit the combo ball with primary fire with zeroping active but the server decides where the combo ball is located when it exploded and how much damage is dealt to things (based on their location determined by the server) in the vicinity of this explosion.

Each client and the server are obviously running their own version of the UT game but the location of every player, combo ball, and other moving objects can differ on each game. The Internet is used to keep these positions in sync but because the internet protocols we all use are only a best effort service there can be delays or missed updates in these positions. When one of the running UT versions doesn't get an update or an update is delayed it just simulates where it thinks that object has moved to so that things seem to move smoothly. There is more to be said on this subject like the different delays based on the each players' distance from the server, and the servers ultimate authority on these positions etc. but I'll leave it at this more simple explanation.

All of this explanation was just to discuss what anomalies a player might see when playing on a server with this configuration. These anomalies are important to understand as they are often mistaken for possible cheats.

First, you might see an opponent and you run behind a wall to where he or she can no longer see you and then you die from that enemy's primary fire. This seems impossible but remember, with zeroping, the enemy's client tells the server he hit you before you ran behind the wall and the update to your client machine telling you that you died was just delayed somewhere along the way. It does not automatically mean someone is cheating when this happens.

You will often see what players commonly call unregs (unregistered hits). You shoot your primary fire and see that it directly hits someone maybe even multiple times but nothing happens. Well that shouldn't happen if your client decides the hits for hitscan weapons right? ZeroPing is well known for this issue it could be a bug or it could just be a delay or lost packet when your client sends its transmission to tell the server it hit something. This doesn't necessarily mean the player you shot is somehow hacking.

Also on this server, there is a mutator that plays hitsounds to the client when he hits something. Because hits are usually instant death in combogib we tend to associate these hitsounds as kill sounds but really they just indicate that you did some amount of damage to an opponent.

So another strange thing that you might have seen is you shoot one of the secondary killer balls at someone and you watch it land directly on them, hear the hitsound and then watch them run away. How did they survive? In this case the damage done by the combo ball is decided by the server based on the location that the ball hit your opponent. If you only just grazed him or her with the ball it won't do full damage but on your screen it looks like it was a direct hit. The problem is the positions of moving objects aren't the same on every machine at every moment and they can also be affected by lost packets or delayed packets as mentioned earlier. Where you see the enemy the server believes their position to be slightly different from that location. These same positional differences can also make combo explosions do partial damage or kill you even though you believed you weren't in their vicinity any longer.

One more thing that players have probably experienced that will hopefully drive home these differences in positions of things between the different machines involved in the multiplayer game: You swear you grabbed that enemy flag before they were able to capture yours or you were sure you made that flag return before the enemy picked it up. The server has the authority on who touched the flag first. The position of the enemy touching the flag before you just happened to be a little bit different on your screen than it was on the server at that moment and on the other guys screen it might not have even seemed close.

Hopefully, all of this is a good explanation of why a demo you take on your client machine isn't completely accurate on where players are when you see them in the demo and probably more importantly where you see them aiming isn't always accurate. The view rotation of the client you are spectating (where they are aiming) is client side you have to wait for that change to be transmitted to the server and then along to you before you will see the change in rotation on your end and this can also be affected by delays and lost packets. Even a demo on the server will see things different than what the client sees. The only way to see what the client sees, presuming no bugs and no tampering unlikely but probably possible, would be to see a demo that the client records himself.

With all of this in mind I hope I was able to convey the difficulty in detecting well hidden cheats. Later, I will apply some of this to the specific times mentioned in the video and point out what might mean something and what probably doesn't mean anything.

    snowguy Thanks for explanation , some questions i had , you explained in this .

    snowguy Also on this server, there is a mutator that plays hitsounds to the client when he hits something. Because hits are usually instant death in combogib we tend to associate these hitsounds as kill sounds but really they just indicate that you did some amount of damage to an opponent.

    So another strange thing that you might have seen is you shoot one of the secondary killer balls at someone and you watch it land directly on them, hear the hitsound and then watch them run away. How did they survive? In this case the damage done by the combo ball is decided by the server based on the location that the ball hit your opponent. If you only just grazed him or her with the ball it won't do full damage but on your screen it looks like it was a direct hit. The problem is the positions of moving objects aren't the same on every machine at every moment and they can also be affected by lost packets or delayed packets as mentioned earlier. Where you see the enemy the server believes their position to be slightly different from that location. These same positional differences can also make combo explosions do partial damage or kill you even though you believed you weren't in their vicinity any longer.

    One more thing that players have probably experienced that will hopefully drive home these differences in positions of things between the different machines involved in the multiplayer game: You swear you grabbed that enemy flag before they were able to capture yours or you were sure you made that flag return before the enemy picked it up. The server has the authority on who touched the flag first. The position of the enemy touching the flag before you just happened to be a little bit different on your screen than it was on the server at that moment and on the other guys screen it might not have even seemed close.

    OMG, these things are sooooo annoying!!!

      CrazyEyesCortez OMG, these things are sooooo annoying!!!

      So true!!! Reminder to all we should be trying to play more on the London 2 server or the Atlanta server. Some of these issues are mitigated or at least improved on those servers since they are running FNN (newnet) instead of zeroping.

      Finally, I will comment on the video specifically. Sorry it took so long to find the time.

      Several times in the video I believe are singled out because the crosshair is not pointing where the shot goes. I can't say precisely why this happens, be it some sort of lag or more likely an issue with smoothing out the demo, but I have seen this frequently while using specfix on many players so I doubt it means anything cheat related.

      Could you tell us what you used that smooths the video out so well. If I use normal demorec in console without specfix the result is much more shaky. Maybe you used Demo Manager and it maybe has some code in there to smooth things out. I have looked at the code for specfix and another spectator mod before but I was trying to solve a particular issue at the time that I no longer remember so I can't say I ever saw what could cause this issue. Maybe someone else knows about this and can say.

      If I interpret the reason for you pointing at any of the particular times incorrectly please let me know so I can re-evaluate it.

      By the way, nice video with 1080p60 available it still looks great at .25x speed.

      1:53
      This one seems to be one of the examples where the shot goes to the feet of his teammate instead of where the crosshair is aimed vertically. So, I can't say this means anything.

      2:41
      Crosshair goes just past the shockball before we see the detonation? I can't conclude anything from this one since there could be a delay in what we are seeing. If you saw this sweeping past a target regularly though it could make one suspicious of a trigger bot. Someone who uses a trigger bot regularly would more than likely start doing this all the time as it would affect their play style almost permanently because they would be running around sweeping targets for hits all the time. It would still take A LOT of examples like this in addition to some other clues for one to conclude it was an actual trigger bot especially if it was turned down low enough to miss shots all the time.

      2:48 (wft is that)
      Seems like a stutter in the video? This looks like a lost or delayed packet or a few of them and the correction that happens when you finally receive the update.

      3:37
      Shot goes where crosshair isn't aiming. This could be a delay in the shot and the movement of the player as described above and this might look quite different on the actual player's screen.

      4:23
      Another shot where the crosshair isn't pointing, this one on a shockball instead of a player. Same thing as before can't conclude either way what this could be.

      7:41 (of course it's a bug) haha
      Now this is the only one that looks highly suspect to me but I would need to see a lot more of these types of shots to start believing it was a cheat. I have even surprised myself by being able to execute flick shots like this at times even multiple in a row sometimes. What would be unlikely is to see this type of shot from a normal player over and over for a long duration of time.

      I will also point out for others because I have been emailed about this a few times, starting at around 6:39 you can see some very fast spinning that he does on the jumppad thing. This is not a cheat 🙂 it is just some very high numbers entered for turn speed in the ini and maybe bound to a key just to play around. This would not help you to aim better whatsoever. I'll leave this video from 5 years back where someone claimed this was an aimbot malfunction, lol. By the way, this player was better than us back then and has played countless hours since then without more than a few days break just to help explain that even without a cheat, assuming there even is one, he would be an even more exceptional player by now.

        That spinning he does that a loth , he can do that whenever he wants because he has very high mouse sens and plays also very high fov , so you are death before you know... just sayin 🙂 If you spectated him you can't ignore he is a highskilled player or you are blind , When i played with him in same team , when the server was almost empty , he boosts me whenever he wants , you don't gonna tell me he boosts me with a cheat ? lloll 🙂 im just saying hes not a noob who uses a cheat , you would see too much difference in skill . i always asked myself why would you use a cheat if your allrdy good enough (to become the best player) ? i doubt that , The only thing i also can say i did six 1vs1 games against him its 4-2 for pitok 🙂 he also can lose 🙂 THnks snowguy.

          snowguy
          About specfix. Yes I use it.

          And I'm playing on latest update v4.69b

          Nicefu And in CTF-CaNNiBAL, he has a very strange behavior... if the enemy's flag is on the floor, then the flag is attached to his aim (visually, not real for other players).

          I'm sorry I didn't record this moment. It's obviously some kind of mod (cheat).

          I'll tell you this, if you see the same strange behavior in me and others, feel free to call me a cheater...

          Finally, I want to say that all my timecodes are related to 7:41. It's just that sometimes the server doesn't keep up with that
          (cheat) speed, but sometimes it does and we see it at 7:41.

          We are all adults and decide for yourself who is right and who is wrong.

          This is all IMHO.

            Nicefu
            Nicefu, I don't understand you. You have something like burned out neurons in your brain that you can't absorb the information the admin has extracted for you and others like you? You have in black and white what the causes of these anomalies are, not to mention the forums where other server admins and programmers describe it in a more confusing way. And you persistently pursue one thing without taking these facts into your consciousness. Over the dead to the target.
            I would like to mention one more thing. Yesterday you caught my attention on this server. Every few seconds your ping jumped from 86ms to 150ms and even over 200ms. It wouldn't be surprising if it weren't for the fact that it was happening nonstop for three maps while I was watching it. In others, I did not notice it. ... if you record demos like this ...

            If SBT is cheating then cbg1 and few more are cheating too.
            cbg1 is on top of the leader board and SBT can't even cacth up atm lol
            Most of this top players don't even need an aimbot or trigger bot , a radar hack would be more then sufficient. Knowing players location at all times and beeing able to pre aim it's all you need.
            Give me radar and my game play will go up 75%.
            Best way to catch cheaters is to look at their ability to predict players location and pre aiming. Pre aiming is a big one.

            My ban list:

            1) Haxxxy ( just beacuse)
            2) John Weak ( I don't like him )
            3) rapt ( he's canadian)
            4) esuoh ( he keeps sending me dick picks)
            5) Jerk ( he smells funny )
            6) reg ( he's french )
            7) Lou Sassole ( he's just too good )

            If i think of more I'll let you know.

            It's the eau de toilette my poor hommies

            your too drunk STFU DUDE. You suck at instagib , not my problem , practise .

            if i am in your top 7 , your as pathetic as the rest lloll..

            Thats the respect you get on your server snowguy ; nice.

            minor correction: jerc not jerk x)

            i guess this conversation turned into an hit list lel

            I think snowguy has clarified enough: he as looked into it and found not enough evidence of cheating. Period, not much more to talk about.

            Regarding you @ESUOH , we all understand your grievances with the server gameplay style and also with some particular players but 1) you were given an answer and it seems pretty final and 2) the server population does not have to be tweaked until it fulfills your expectations.

            MOST of the problems people complain have more to do with map design than actual play style: meaning, players hiding and doing standcombo monsterkills on a spawn point is because of bad map design encouraging that behaviour, period. Some maps do not allow such a campy behaviour.

            What I think @snowguy could consider doing is to:

            1. reduce the number of maps he has on the list (start by removing maps that are not played).
            2. If possible, limit the mapvote in function of total players in server (e.g. no small maps if the server has >12 players and no small/medium maps if the server has > 14 players on it.
            3. host a proper discussion with the community regarding maps - let this forum or a discord be a point of contact so users can discuss the maps and even ask for changes (there are many people still editing maps which can even perform corrections).

            And finally, not something snowguy has to do but maybe us as a community: we need a combojibs competition as that is the only thing that might help create a different "culture" in the people who play combojibs.

            • reg likes this.

            My expectations? lol cmon plz , this becomes so funny , this topic isn't even about me , stop