the_cowboy
After that server went down a admin has been hosting a copy of that server. its still up 173.255.196.28:7777 im surprised he has kept it up for so many years. anyways that server has the best anti piston camper mod imo it gives you 3 seconds of piston camping before killing you. it also has the best face map but snow already has it.

I must say playing face with the grapple feels so weird but whatever attracts more players. I always enjoyed the translocator tricks you could do on face.

    friendofafriend After that server went down a admin has been hosting a copy of that server. its still up 173.255.196.28:7777 im surprised he has kept it up for so many years. anyways that server has the best anti piston camper mod imo it gives you 3 seconds of piston camping before killing you. it also has the best face map but snow already has it.

    I noticed there were a few Face only servers in the US over the last year or two but hadn't seen much activity on them whereas the old one in Europe was pretty popular. Probably won't get that way again but thought it was worth a try.

    As for the LE200 version of the face map, it was a difficult decision to make to choose that one actually. It fixes a couple glitches and if it didn't also fix some BSP errors etc. I definitely wouldn't have chosen to use it since all the glitching and tricky stuff is exactly what the face players seem to look for or learn to use after so much time playing the same map repeatedly.

    This is the main reason why I'm carefully considering what to allow and disallow. If you sanitize things too much it will just make playing the same map over and over even more stale.

    Not saying I won't use an anti-piston camp mod at some point and the 3-second one sounds ideal but there was a nice write up from a self proclaimed piston camper that makes a good case for allowing it. I posted it here before and both links from the thread are a good read so I'll link the thread here for anyone that might have missed it:
    https://eatsleeput.com/d/115-the-making-of-facing-worlds-unreal-tournaments-most-popular-map

      SnowGuy thinks we are all poor and can only afford the demo version of UT 😉

      snowguy
      That's what I liked about LE200. It didn't remove any glitches(that i know of). It just made the map balanced. All it did was remove the invisible wall next to rockets on blue base and I think some more invisible walls on the tower. All the glitches that i'm aware of like falling off the ledges still work.

      I dont think the server needs the mod at all. back in the day sure, but not now. it was just a suggestion after many years of 24/7 face that was the final mod they settled with. It was much better than instantly dying like other anti camper piston mods out there.

      14 days later
      8 months later

      The hosting provider for this server is unfortunately discontinuing their London location. This server will be moved to a new server in Amsterdam with a new IP address in the next week or so.

      There really hasn't been many players on this server at all anyway so I'm considering discontinuing the face only server at this point.

      I'm also considering moving the Normal Weapons London server to this new location as the hardware and connectivity is supposed to be better. Will finalize the plans after the server is moved and the new server is tested. I will then update this thread accordingly.

      snowguy For any that don't know "flag boosting" is the "bug"

      I know you can do this with a flag, and I used to often capture flags this way. But I didn't know, it's a bug. This throwing of the flag after the explosion does not seem strange to suggest otherwise. Besides, good to know.

      snowguy Bunny hopping shouldn't really be much of a problem on Face

      ...and that's where you're wrong 🙂 I know that you can bounce on gentle hills, but it's much more difficult, and on a slope like the one on the Face map or the one at the top in Fragwhore.

        Ooper Are the servers running 469D?

        Not yet, I'm very behind on my updates and task list for everything really. Are you suggesting to use the new DNS feature? I definitely need to set that up for times like this.

          it takes a better bouncer than me to bounce up that hill. I honestly don't think you can get more than 1 or 2 bounces before you lose momentum the incline make each bounce shorter so for lack of a better word you stub out.

            player_0 I know you can do this with a flag, and I used to often capture flags this way. But I didn't know, it's a bug. This throwing of the flag after the explosion does not seem strange to suggest otherwise. Besides, good to know.

            Well, from a physics standpoint I suppose it isn't really a bug in that you would expect an explosion's blast wind to send a flag flying like it does but using this to make quick captures was likely to be unintended by the designers so I have called it a bug. In reality, the flag being so close to an explosion would probably obliterate it so there is another argument to it being termed a bug 🙂

            player_0 ...and that's where you're wrong 🙂 I know that you can bounce on gentle hills, but it's much more difficult, and on a slope like the one on the Face map or the one at the top in Fragwhore.

            Cool, I didn't know you could bounce up the hill on face. It's no longer my problem though if I shut the server down 😌

            snowguy Not aware of the DNS thing, just the significant reduction in CPU usage I was thinking about.

              Ooper

              Forgot about that, thanks for the reminder. 🍻 I will try to get to that soon, very eager to see how much of a difference there will be.

              jerc
              I also thought some time ago that with the next bounce the jump gets shorter and shorter. This definitely happens when you bounce with the walk key or when you turn the wheel too slowly. Alternatively, your joystick may be fucked up

              • jerc replied to this.

                Another update on this Face Only server. It has now been moved to a new server in Amsterdam. I went ahead and updated it to v469d RC4 and the latest FNN 248. Also, added the translocator for those that asked for that.

                Here is the new IP address and port or you can just check the status thing on the main page here for a clickable unreal URL.
                103.214.68.71:7782

                  player_0 In theory with you can bounce forever if you have a good ping, good timing and don't run into anything that bleeds off the momentum. I don't walk key bounce very often only to start a bounce when I cant use the grapple or get a boost. LOL I'm Starting to wonder if you are serious about the joystick LMAO.

                    jerc Set a low frame rate and try again, when i locked fps to 141 It felt even easier to bounce, I could be wrong though.

                    jerc
                    Me? Yes, full seriousness, and you don't use it?